Mark van Renswoude
670eb4baa5
Fixed: actions are executed immediately if the queue is empty Fixed: SetSelectedItem can handle nil with raising an AV Fixed: memory leak in animation action
376 lines
9.6 KiB
ObjectPascal
376 lines
9.6 KiB
ObjectPascal
unit X2CLMenuBarActions;
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interface
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uses
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Contnrs,
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Graphics,
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Windows,
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X2CLMenuBar;
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type
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{
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:$ Animate group expand/collapse.
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:: Handles the animating of a single group.
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}
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TX2MenuBarAnimateAction = class(TX2CustomMenuBarAction)
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private
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FAnimator: TX2CustomMenuBarAnimator;
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FGroup: TX2MenuBarGroup;
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protected
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property Animator: TX2CustomMenuBarAnimator read FAnimator;
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property Group: TX2MenuBarGroup read FGroup;
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public
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constructor Create(AMenuBar: TX2CustomMenuBar; AGroup: TX2MenuBarGroup;
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AAnimator: TX2CustomMenuBarAnimator);
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destructor Destroy(); override;
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procedure Start(); override;
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procedure BeforePaint(); override;
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procedure GetItemHeight(AItem: TX2CustomMenuBarItem; var AHeight: Integer;
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var AHandled: Boolean); override;
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procedure DrawMenuItem(ACanvas: TCanvas; APainter: TX2CustomMenuBarPainter;
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AItem: TX2CustomMenuBarItem; const AMenuBounds: TRect;
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const AItemBounds: TRect; AState: TX2MenuBarDrawStates;
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var AHandled: Boolean); override;
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procedure AfterPaint(); override;
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end;
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{
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:$ Animate multiple groups expanding/collapsing.
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:: Manages multiple TX2MenuBarAnimateAction instances in one action.
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}
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TX2MenuBarAnimateMultipleAction = class(TX2CustomMenuBarAction)
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private
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FAnimateActions: TObjectList;
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function GetCount(): Integer;
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protected
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function GetAnimateAction(AIndex: Integer): TX2MenuBarAnimateAction;
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function GetTerminated(): Boolean; override;
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property AnimateActions: TObjectList read FAnimateActions;
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public
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constructor Create(AMenuBar: TX2CustomMenuBar);
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destructor Destroy(); override;
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procedure Add(AAction: TX2MenuBarAnimateAction);
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procedure BeforePaint(); override;
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procedure GetItemHeight(AItem: TX2CustomMenuBarItem; var AHeight: Integer;
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var AHandled: Boolean); override;
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procedure DrawMenuItem(ACanvas: TCanvas; APainter: TX2CustomMenuBarPainter;
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AItem: TX2CustomMenuBarItem; const AMenuBounds: TRect;
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const AItemBounds: TRect; AState: TX2MenuBarDrawStates;
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var AHandled: Boolean); override;
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procedure AfterPaint(); override;
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property Count: Integer read GetCount;
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end;
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{
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:$ Sets the Expanded property of a group.
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:: Provides a way to set the Expanded property of a group after it has
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:: been animated.
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}
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TX2MenuBarExpandAction = class(TX2CustomMenuBarAction)
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private
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FExpanding: Boolean;
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FGroup: TX2MenuBarGroup;
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public
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constructor Create(AMenuBar: TX2CustomMenuBar; AGroup: TX2MenuBarGroup;
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AExpanding: Boolean);
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procedure Start(); override;
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end;
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{
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:$ Sets the Selected property.
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:: Provides a way to set the Selected property of an item after
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:: animating.
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}
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TX2MenuBarSelectAction = class(TX2CustomMenuBarAction)
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private
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FItem: TX2CustomMenuBarItem;
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public
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constructor Create(AMenuBar: TX2CustomMenuBar; AItem: TX2CustomMenuBarItem);
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procedure Start(); override;
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end;
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implementation
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uses
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SysUtils;
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type
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TProtectedX2CustomMenuBarPainter = class(TX2CustomMenuBarPainter);
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TProtectedX2CustomMenuBar = class(TX2CustomMenuBar);
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TProtectedX2MenuBarGroup = class(TX2MenuBarGroup);
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{ TX2MenuBarAnimateAction }
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constructor TX2MenuBarAnimateAction.Create(AMenuBar: TX2CustomMenuBar; AGroup: TX2MenuBarGroup;
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AAnimator: TX2CustomMenuBarAnimator);
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begin
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inherited Create(AMenuBar);
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FAnimator := AAnimator;
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FGroup := AGroup;
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end;
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destructor TX2MenuBarAnimateAction.Destroy();
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begin
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FreeAndNil(FAnimator);
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inherited;
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end;
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procedure TX2MenuBarAnimateAction.Start();
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begin
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inherited;
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Animator.ResetStartTime();
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end;
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procedure TX2MenuBarAnimateAction.BeforePaint();
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begin
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inherited;
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Animator.Update();
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if Animator.Terminated then
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Terminate();
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end;
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procedure TX2MenuBarAnimateAction.GetItemHeight(AItem: TX2CustomMenuBarItem;
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var AHeight: Integer;
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var AHandled: Boolean);
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begin
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inherited;
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if AItem = Group then
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begin
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AHeight := Animator.Height;
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AHandled := True;
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end;
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end;
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procedure TX2MenuBarAnimateAction.DrawMenuItem(ACanvas: TCanvas; APainter: TX2CustomMenuBarPainter;
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AItem: TX2CustomMenuBarItem; const AMenuBounds,
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AItemBounds: TRect; AState: TX2MenuBarDrawStates;
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var AHandled: Boolean);
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var
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groupBounds: TRect;
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painter: TProtectedX2CustomMenuBarPainter;
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begin
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inherited;
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if Group = AItem then
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begin
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painter := TProtectedX2CustomMenuBarPainter(APainter);
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groupBounds := AMenuBounds;
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groupBounds.Top := AItemBounds.Bottom +
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painter.GetSpacing(seAfterGroupHeader) +
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painter.GetSpacing(seBeforeFirstItem);
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groupBounds.Bottom := groupBounds.Top + Animator.Height;
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Animator.Draw(ACanvas, groupBounds);
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// AHandled := True;
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end;
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end;
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procedure TX2MenuBarAnimateAction.AfterPaint();
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begin
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inherited;
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if not Terminated then
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begin
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{ Prevent 100% CPU usage }
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Sleep(5);
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TProtectedX2CustomMenuBar(MenuBar).TestMousePos();
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MenuBar.Invalidate();
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end;
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end;
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{ TX2MenuBarAnimateMultipleAction }
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constructor TX2MenuBarAnimateMultipleAction.Create(AMenuBar: TX2CustomMenuBar);
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begin
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inherited;
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FAnimateActions := TObjectList.Create(True);
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end;
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destructor TX2MenuBarAnimateMultipleAction.Destroy();
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begin
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FreeAndNil(FAnimateActions);
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inherited;
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end;
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procedure TX2MenuBarAnimateMultipleAction.Add(AAction: TX2MenuBarAnimateAction);
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begin
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AnimateActions.Add(AAction);
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end;
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procedure TX2MenuBarAnimateMultipleAction.BeforePaint();
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var
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actionIndex: Integer;
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begin
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inherited;
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for actionIndex := 0 to Pred(AnimateActions.Count) do
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GetAnimateAction(actionIndex).BeforePaint();
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end;
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procedure TX2MenuBarAnimateMultipleAction.GetItemHeight(AItem: TX2CustomMenuBarItem;
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var AHeight: Integer;
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var AHandled: Boolean);
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var
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actionIndex: Integer;
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begin
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inherited;
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for actionIndex := 0 to Pred(AnimateActions.Count) do
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begin
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GetAnimateAction(actionIndex).GetItemHeight(AItem, AHeight, AHandled);
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if AHandled then
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Break;
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end;
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end;
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procedure TX2MenuBarAnimateMultipleAction.DrawMenuItem(ACanvas: TCanvas;
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APainter: TX2CustomMenuBarPainter;
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AItem: TX2CustomMenuBarItem;
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const AMenuBounds, AItemBounds: TRect;
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AState: TX2MenuBarDrawStates;
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var AHandled: Boolean);
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var
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actionIndex: Integer;
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begin
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inherited;
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for actionIndex := 0 to Pred(AnimateActions.Count) do
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begin
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GetAnimateAction(actionIndex).DrawMenuItem(ACanvas, APainter, AItem,
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AMenuBounds, AItemBounds, AState,
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AHandled);
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if AHandled then
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Break;
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end;
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end;
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procedure TX2MenuBarAnimateMultipleAction.AfterPaint();
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var
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actionIndex: Integer;
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begin
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inherited;
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for actionIndex := 0 to Pred(AnimateActions.Count) do
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GetAnimateAction(actionIndex).AfterPaint();
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end;
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function TX2MenuBarAnimateMultipleAction.GetAnimateAction(AIndex: Integer): TX2MenuBarAnimateAction;
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begin
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Result := TX2MenuBarAnimateAction(AnimateActions[AIndex]);
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end;
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function TX2MenuBarAnimateMultipleAction.GetCount(): Integer;
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begin
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Result := FAnimateActions.Count;
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end;
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function TX2MenuBarAnimateMultipleAction.GetTerminated(): Boolean;
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var
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actionIndex: Integer;
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begin
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Result := inherited GetTerminated();
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if not Result then
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begin
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for actionIndex := 0 to Pred(AnimateActions.Count) do
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if GetAnimateAction(actionIndex).Terminated then
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begin
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Result := True;
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Break;
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end;
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end;
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end;
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{ TX2MenuBarExpandAction }
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constructor TX2MenuBarExpandAction.Create(AMenuBar: TX2CustomMenuBar;
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AGroup: TX2MenuBarGroup;
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AExpanding: Boolean);
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begin
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inherited Create(AMenuBar);
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FExpanding := AExpanding;
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FGroup := AGroup;
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end;
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procedure TX2MenuBarExpandAction.Start();
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begin
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inherited;
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TProtectedX2CustomMenuBar(MenuBar).InternalSetExpanded(FGroup, FExpanding);
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Terminate();
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end;
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{ TX2MenuBarSelectAction }
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constructor TX2MenuBarSelectAction.Create(AMenuBar: TX2CustomMenuBar;
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AItem: TX2CustomMenuBarItem);
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begin
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inherited Create(AMenuBar);
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FItem := AItem;
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end;
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procedure TX2MenuBarSelectAction.Start();
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begin
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inherited;
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TProtectedX2CustomMenuBar(MenuBar).InternalSetSelected(FItem);
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Terminate();
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end;
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end.
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