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x2utils/X2UtBinaryTree.pas

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{
:: X2UtBinaryTree contains an implementation of the binary tree algorithm,
:: along with various descendants which implement support for a range of value
:: types other than the default pointers (such as integers or strings). This
:: effectively makes it an associative array based on an integer key.
:: For a hash implementation based on string keys use the X2UtHashes unit.
::
:: P.S. I realise that a "B-Tree" is different from a binary tree. For
:: convenience reasons I will however ignore your ranting and call my
:: classes "TX2UtBTree". ;)
::
:: Last changed: $Date$
:: Revision: $Rev$
:: Author: $Author$
}
unit X2UtBinaryTree;
interface
uses
SysUtils;
type
//:$ Raised when the cursor is invalid.
//:: Call Reset on the binary tree to create a valid cursor.
EX2UtBTreeInvalidCursor = class(Exception);
{
:$ Internal representation of a node.
}
PX2UtBTreeNode = ^TX2UtBTreeNode;
TX2UtBTreeNode = record
Index: Cardinal;
Value: Pointer;
Parent: PX2UtBTreeNode;
Left: PX2UtBTreeNode;
Right: PX2UtBTreeNode;
end;
{
:$ Internal parent stack
}
TX2UtBTreeStack = class(TObject)
private
FItems: array of PX2UtBTreeNode;
FCount: Integer;
FPosition: Integer;
public
constructor Create();
procedure Clear();
procedure Push(const ANode: PX2UtBTreeNode);
function Pop(): PX2UtBTreeNode;
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procedure Reverse();
end;
{
:$ Binary tree implementation
:: This class implements a binary tree of pointer values.
}
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TX2UtCustomBTree = class(TObject)
private
FRoot: PX2UtBTreeNode;
FCursor: PX2UtBTreeNode;
FIsReset: Boolean;
FParent: TX2UtBTreeStack;
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protected
function GetItem(Index: Cardinal): Pointer;
procedure SetItem(Index: Cardinal; const Value: Pointer);
function GetCurrentIndex(): Cardinal;
function GetCurrentValue(): Pointer;
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function LookupNode(const AIndex: Cardinal;
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const ACreate: Boolean = False;
const ACursor: Boolean = False): PX2UtBTreeNode; virtual;
procedure NewNode(const AParent: PX2UtBTreeNode;
var ANode: PX2UtBTreeNode;
const AAutoInit: Boolean = True); virtual;
procedure InitNode(var ANode: PX2UtBTreeNode); virtual;
procedure DeleteNode(var ANode: PX2UtBTreeNode); virtual;
procedure ClearCursor(); virtual;
property Cursor: PX2UtBTreeNode read FCursor write FCursor;
property Root: PX2UtBTreeNode read FRoot;
property IsReset: Boolean read FIsReset write FIsReset;
property Parent: TX2UtBTreeStack read FParent;
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//:$ Gets or sets an item.
property Items[Index: Cardinal]: Pointer read GetItem
write SetItem; default;
//:$ Returns the index at the current cursor location.
property CurrentIndex: Cardinal read GetCurrentIndex;
//:$ Returns the value at the current cursor location.
property CurrentValue: Pointer read GetCurrentValue;
public
constructor Create();
destructor Destroy(); override;
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//:$ Clears the tree.
procedure Clear();
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//:$ Deletes a node from the tree.
procedure Delete(const AIndex: Cardinal);
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//:$ Checks if an index exists in the tree.
//:: If the ASetCursor parameter is set to True, the cursor will be
//:: positioned at the item if it is found.
function Exists(const AIndex: Cardinal; const ASetCursor: Boolean = False): Boolean;
//:$ Resets the node cursor.
//:: The node cursor can be used to traverse through the binary tree.
//:: Call Reset first, followed by Next to get the first item. You can
//:: continue to call Next until it returns false. The CurrentIndex and
//:: CurrentValue properties will only be valid within the traversal.
//:! Adding or removing items will result in a loss of the current cursor
//:! until the next Reset call.
procedure Reset();
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//:$ Moves the node cursor to the next node.
//:! The order in which nodes are traversed is from top to bottom, left
//:! to right. Do not depend on the binary tree to sort the output.
function Next(): Boolean;
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end;
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{
:$ Binary tree implementation
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:: This class exposes TX2UtCustomBTree's properties
}
TX2UtBTree = class(TX2UtCustomBTree)
public
property Items;
property CurrentIndex;
property CurrentValue;
end;
{
:$ Binary tree implementation for integer values
}
TX2UtIntegerBTree = class(TX2UtBTree)
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protected
function GetItem(Index: Cardinal): Integer;
procedure SetItem(Index: Cardinal; const Value: Integer);
function GetCurrentValue(): Integer;
public
//:$ Gets or sets an item.
property Items[Index: Cardinal]: Integer read GetItem
write SetItem; default;
//:$ Returns the value at the current cursor location
property CurrentValue: Integer read GetCurrentValue;
end;
{
:$ Binary tree implementation for string values
}
TX2UtStringBTree = class(TX2UtBTree)
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protected
function GetItem(Index: Cardinal): String;
procedure SetItem(Index: Cardinal; const Value: String);
function GetCurrentValue(): String;
protected
procedure InitNode(var ANode: PX2UtBTreeNode); override;
procedure DeleteNode(var ANode: PX2UtBTreeNode); override;
public
//:$ Gets or sets an item.
property Items[Index: Cardinal]: String read GetItem
write SetItem; default;
//:$ Returns the value at the current cursor location
property CurrentValue: String read GetCurrentValue;
end;
implementation
resourcestring
RSOrphanNode = 'Node does not seem to belong to it''s parent!';
RSInvalidCursor = 'Cursor is invalid!';
RSTooManyPops = 'More Pops than Pushes!';
const
CStackSize = 32;
type
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PString = ^String;
{======================== TX2UtBTreeStack
Item Management
========================================}
constructor TX2UtBTreeStack.Create;
begin
inherited;
FCount := CStackSize;
FPosition := -1;
SetLength(FItems, FCount);
end;
procedure TX2UtBTreeStack.Clear;
begin
FCount := CStackSize;
FPosition := -1;
SetLength(FItems, FCount);
end;
procedure TX2UtBTreeStack.Push;
begin
Inc(FPosition);
if FPosition >= FCount then
begin
Inc(FCount, FCount);
SetLength(FItems, FCount);
end;
FItems[FPosition] := ANode;
end;
function TX2UtBTreeStack.Pop;
begin
Result := nil;
if FPosition > -1 then
begin
Result := FItems[FPosition];
Dec(FPosition);
end;
end;
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procedure TX2UtBTreeStack.Reverse;
var
iCount: Integer;
iIndex: Integer;
pSwap: PX2UtBTreeNode;
begin
if FPosition = -1 then
exit;
iCount := (FPosition + 1) div 2;
for iIndex := 0 to iCount - 1 do
begin
pSwap := FItems[iIndex];
FItems[iIndex] := FItems[FPosition - iIndex];
FItems[FPosition - iIndex] := pSwap;
end;
end;
{======================= TX2UtCustomBTree
Initialization
========================================}
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constructor TX2UtCustomBTree.Create;
begin
inherited;
NewNode(nil, FRoot, False);
FParent := TX2UtBTreeStack.Create();
end;
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destructor TX2UtCustomBTree.Destroy;
begin
FreeAndNil(FParent);
DeleteNode(FRoot);
inherited;
end;
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{======================= TX2UtCustomBTree
Tree Management
========================================}
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function TX2UtCustomBTree.LookupNode;
var
pNode: PX2UtBTreeNode;
begin
Result := nil;
pNode := Root;
if not Assigned(pNode^.Value) then
begin
InitNode(pNode);
pNode^.Index := AIndex;
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Result := pNode;
if ACursor then
begin
Parent.Clear();
IsReset := False;
Cursor := pNode;
end;
exit;
end;
while Assigned(pNode) do
begin
if AIndex = pNode^.Index then
begin
Result := pNode;
break;
end else if AIndex < pNode^.Index then
begin
if Assigned(pNode^.Left) then
pNode := pNode^.Left
else
begin
if ACreate then
begin
NewNode(pNode, pNode^.Left);
Result := pNode^.Left;
Result^.Index := AIndex;
end;
break;
end;
end else
begin
if Assigned(pNode^.Right) then
pNode := pNode^.Right
else
begin
if ACreate then
begin
NewNode(pNode, pNode^.Right);
Result := pNode^.Right;
Result^.Index := AIndex;
end;
break;
end;
end;
end;
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if ACursor and Assigned(Result) then
begin
// Trace parents
pNode := Result^.Parent;
while Assigned(pNode) do
begin
Parent.Push(pNode);
pNode := pNode^.Parent;
end;
// Parents are now in reverse order
Parent.Reverse();
end;
end;
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procedure TX2UtCustomBTree.NewNode;
begin
New(ANode);
FillChar(ANode^, SizeOf(TX2UtBTreeNode), #0);
ANode^.Parent := AParent;
ClearCursor();
if AAutoInit then
InitNode(ANode);
end;
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procedure TX2UtCustomBTree.InitNode;
begin
// Reserved for descendants
end;
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procedure TX2UtCustomBTree.DeleteNode;
begin
if Assigned(ANode^.Left) then
DeleteNode(ANode^.Left);
if Assigned(ANode^.Right) then
DeleteNode(ANode^.Right);
if Assigned(ANode^.Parent) then
if ANode^.Parent^.Left = ANode then
ANode^.Parent^.Left := nil
else if ANode^.Parent^.Right = ANode then
ANode^.Parent^.Right := nil
else
Assert(False, RSOrphanNode);
Dispose(ANode);
ClearCursor();
end;
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procedure TX2UtCustomBTree.Clear;
begin
DeleteNode(FRoot);
NewNode(nil, FRoot, False);
end;
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procedure TX2UtCustomBTree.Delete;
var
pItem: PX2UtBTreeNode;
begin
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pItem := LookupNode(AIndex);
if Assigned(pItem) then
DeleteNode(pItem);
end;
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function TX2UtCustomBTree.Exists;
begin
Result := Assigned(LookupNode(AIndex, False, True));
end;
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{======================= TX2UtCustomBTree
Tree Traversing
========================================}
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procedure TX2UtCustomBTree.ClearCursor;
begin
Cursor := nil;
end;
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procedure TX2UtCustomBTree.Reset;
begin
Cursor := Root;
IsReset := True;
end;
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function TX2UtCustomBTree.Next;
var
pParent: PX2UtBTreeNode;
pCurrent: PX2UtBTreeNode;
begin
if not Assigned(Cursor) then
raise EX2UtBTreeInvalidCursor.Create(RSInvalidCursor);
Result := False;
if not IsReset then
begin
if Assigned(Cursor^.Left) then
begin
// Valid left path, follow it
Parent.Push(Cursor);
Cursor := Cursor^.Left;
Result := True;
end else if Assigned(Cursor^.Right) then
begin
// Valid right path, follow it
Parent.Push(Cursor);
Cursor := Cursor^.Right;
Result := True;
end else
begin
// Neither is valid, traverse back up the parent stack until
// a node if found with a sibling
pCurrent := Cursor;
pParent := Parent.Pop();
ClearCursor();
while Assigned(pParent) do
begin
if Assigned(pParent^.Right) and (pParent^.Right <> pCurrent) then
begin
// Parent has a sibling, follow it
Parent.Push(pParent);
Cursor := pParent^.Right;
Result := True;
break;
end;
pCurrent := pParent;
pParent := Parent.Pop();
end;
end;
end else
begin
IsReset := False;
Result := True;
end;
end;
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function TX2UtCustomBTree.GetCurrentIndex;
begin
if Assigned(Cursor) and (not IsReset) then
Result := Cursor^.Index
else
raise EX2UtBTreeInvalidCursor.Create(RSInvalidCursor);
end;
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function TX2UtCustomBTree.GetCurrentValue;
begin
if Assigned(Cursor) and (not IsReset) then
Result := Cursor^.Value
else
raise EX2UtBTreeInvalidCursor.Create(RSInvalidCursor);
end;
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{======================= TX2UtCustomBTree
Items
========================================}
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function TX2UtCustomBTree.GetItem;
var
pItem: PX2UtBTreeNode;
begin
Result := nil;
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pItem := LookupNode(Index);
if Assigned(pItem) then
Result := pItem^.Value;
end;
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procedure TX2UtCustomBTree.SetItem;
var
pItem: PX2UtBTreeNode;
begin
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pItem := LookupNode(Index, True);
if Assigned(pItem) then
pItem^.Value := Value;
end;
{====================== TX2UtIntegerBTree
Item Management
========================================}
function TX2UtIntegerBTree.GetItem;
begin
Result := Integer(inherited GetItem(Index));
end;
procedure TX2UtIntegerBTree.SetItem;
begin
inherited SetItem(Index, Pointer(Value));
end;
function TX2UtIntegerBTree.GetCurrentValue;
begin
Result := Integer(inherited GetCurrentValue());
end;
{======================= TX2UtStringBTree
Item Management
========================================}
function TX2UtStringBTree.GetItem;
var
pItem: PX2UtBTreeNode;
begin
Result := '';
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pItem := LookupNode(Index);
if Assigned(pItem) then
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Result := PString(pItem^.Value)^;
end;
procedure TX2UtStringBTree.SetItem;
var
pItem: PX2UtBTreeNode;
begin
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pItem := LookupNode(Index, True);
if Assigned(pItem) then
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PString(pItem^.Value)^ := Value;
end;
function TX2UtStringBTree.GetCurrentValue;
var
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pValue: PString;
begin
Result := '';
pValue := inherited GetCurrentValue();
if Assigned(pValue) then
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Result := pValue^;
end;
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procedure TX2UtStringBTree.InitNode;
begin
inherited;
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New(PString(ANode^.Value));
end;
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procedure TX2UtStringBTree.DeleteNode;
begin
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Dispose(PString(ANode^.Value));
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inherited;
end;
end.