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x2utils/X2UtHashes.pas

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{
:: X2UtHashes contains a base class for hashes (also known as associative
:: arrays), as well as various default implementations.
::
:: This unit contains code based on Bob Jenkins' optimized hashing algorithm:
:: http://burtleburtle.net/bob/hash/doobs.html
::
:: Last changed: $Date$
:: Revision: $Rev$
:: Author: $Author$
}
unit X2UtHashes;
interface
uses
SysUtils,
X2UtBinaryTree;
type
{
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:$ Internal representation of a hash item
}
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PX2UtHashItem = ^TX2UtHashItem;
TX2UtHashItem = record
Prev: PX2UtHashItem;
Next: PX2UtHashItem;
Key: String;
Value: record end;
end;
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{
:$ Internal hash list
}
PX2UtHashList = ^TX2UtHashList;
TX2UtHashList = record
Root: PX2UtHashItem;
end;
{
:$ Hash implementation
:: This class implements a hash without knowing anything about
:: the data it contains.
}
TX2UtCustomHash = class(TX2UtCustomBTree)
private
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FHashCursor: PX2UtHashItem;
FHashDataSize: Cardinal;
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FHashItemSize: Cardinal;
function GetCurrentKey(): String;
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function GetHashTotalSize(): Cardinal;
protected
function Hash(const AValue: String): Cardinal; virtual;
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function GetItemData(const AItem: PX2UtHashItem): Pointer; virtual;
function LookupItem(const AKey: String;
out ANode: PX2UtBTreeNode;
const ACanCreate: Boolean = False;
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const ASetCursor: Boolean = False): PX2UtHashItem;
procedure FreeNode(var ANode: PX2UtBTreeNode); override;
procedure ClearCursor(); override;
function ValidCursor(const ARaiseError: Boolean = True): Boolean; override;
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procedure InitHashItem(var AItem: PX2UtHashItem); virtual;
procedure FreeHashItem(var AItem: PX2UtHashItem); virtual;
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property HashCursor: PX2UtHashItem read FHashCursor write FHashCursor;
property HashItemSize: Cardinal read FHashItemSize;
property HashTotalSize: Cardinal read GetHashTotalSize;
property HashDataSize: Cardinal read FHashDataSize write FHashDataSize;
//:$ Returns the key at the current cursor location.
property CurrentKey: String read GetCurrentKey;
public
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constructor Create(); override;
//:$ Deletes an item from the hash.
procedure Delete(const AKey: String);
function Next(): Boolean; override;
//:$ Checks if a key exists in the hash.
//:: If the ASetCursor parameter is set to True, the cursor will be
//:: positioned at the item if it is found.
function Exists(const AKey: String; const ASetCursor: Boolean = False): Boolean;
end;
{
:$ Hash implementation for pointer values
}
(*
TX2UtHash = class(TX2UtCustomHash)
private
function GetItem(Key: String): Pointer;
procedure SetItem(Key: String; const Value: Pointer);
function GetCurrentValue(): Pointer;
public
constructor Create(); override;
property CurrentKey;
//:$ Gets or sets an item.
property Items[Key: String]: Pointer read GetItem
write SetItem; default;
//:$ Returns the value at the current cursor location.
property CurrentValue: Pointer read GetCurrentValue;
end;
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*)
{
:$ Hash implementation for string values
}
TX2UtStringHash = class(TX2UtCustomHash)
private
function GetItem(Key: String): String;
procedure SetItem(Key: String; const Value: String);
function GetCurrentValue(): String;
protected
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procedure InitHashItem(var AItem: PX2UtHashItem); override;
procedure FreeHashItem(var AItem: PX2UtHashItem); override;
public
constructor Create(); override;
property CurrentKey;
//:$ Gets or sets an item.
property Items[Key: String]: String read GetItem
write SetItem; default;
//:$ Returns the value at the current cursor location.
property CurrentValue: String read GetCurrentValue;
end;
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procedure Mix(var A, B, C: Cardinal);
implementation
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resourcestring
RSEmptyKey = 'Cannot hash an empty key!';
{======================== TX2UtCustomHash
Initialization
========================================}
constructor TX2UtCustomHash.Create;
begin
inherited;
FHashItemSize := SizeOf(TX2UtHashItem);
DataSize := FHashItemSize;
end;
{======================== TX2UtCustomHash
Hashing
========================================}
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procedure Mix(var A, B, C: Cardinal);
asm
sub A, B; sub A, C; shr C, 13; xor A, C;
sub B, C; sub B, A; shl A, 8; xor B, A;
sub C, A; sub C, B; shr B, 13; xor C, B;
sub A, B; sub A, C; shr C, 12; xor A, C;
sub B, C; sub B, A; shl A, 16; xor B, A;
sub C, A; sub C, B; shr B, 5; xor C, B;
sub A, B; sub A, C; shr C, 3; xor A, C;
sub B, C; sub B, A; shl A, 10; xor B, A;
sub C, A; sub C, B; shr B, 15; xor C, B;
end;
function TX2UtCustomHash.Hash;
begin
Result := 0;
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(*
ypedef unsigned long int ub4; /* unsigned 4-byte quantities */
typedef unsigned char ub1; /* unsigned 1-byte quantities */
#define hashsize(n) ((ub4)1<<(n))
#define hashmask(n) (hashsize(n)-1)
/*
--------------------------------------------------------------------
mix -- mix 3 32-bit values reversibly.
For every delta with one or two bits set, and the deltas of all three
high bits or all three low bits, whether the original value of a,b,c
is almost all zero or is uniformly distributed,
* If mix() is run forward or backward, at least 32 bits in a,b,c
have at least 1/4 probability of changing.
* If mix() is run forward, every bit of c will change between 1/3 and
2/3 of the time. (Well, 22/100 and 78/100 for some 2-bit deltas.)
mix() was built out of 36 single-cycle latency instructions in a
structure that could supported 2x parallelism, like so:
a -= b;
a -= c; x = (c>>13);
b -= c; a ^= x;
b -= a; x = (a<<8);
c -= a; b ^= x;
c -= b; x = (b>>13);
...
Unfortunately, superscalar Pentiums and Sparcs can't take advantage
of that parallelism. They've also turned some of those single-cycle
latency instructions into multi-cycle latency instructions. Still,
this is the fastest good hash I could find. There were about 2^^68
to choose from. I only looked at a billion or so.
--------------------------------------------------------------------
*/
#define mix(a,b,c) \
{ \
a -= b; a -= c; a ^= (c>>13); \
b -= c; b -= a; b ^= (a<<8); \
c -= a; c -= b; c ^= (b>>13); \
a -= b; a -= c; a ^= (c>>12); \
b -= c; b -= a; b ^= (a<<16); \
c -= a; c -= b; c ^= (b>>5); \
a -= b; a -= c; a ^= (c>>3); \
b -= c; b -= a; b ^= (a<<10); \
c -= a; c -= b; c ^= (b>>15); \
}
/*
--------------------------------------------------------------------
hash() -- hash a variable-length key into a 32-bit value
k : the key (the unaligned variable-length array of bytes)
len : the length of the key, counting by bytes
initval : can be any 4-byte value
Returns a 32-bit value. Every bit of the key affects every bit of
the return value. Every 1-bit and 2-bit delta achieves avalanche.
About 6*len+35 instructions.
The best hash table sizes are powers of 2. There is no need to do
mod a prime (mod is sooo slow!). If you need less than 32 bits,
use a bitmask. For example, if you need only 10 bits, do
h = (h & hashmask(10));
In which case, the hash table should have hashsize(10) elements.
If you are hashing n strings (ub1 ** )k, do it like this:
for (i=0, h=0; i<n; ++i) h = hash( k[i], len[i], h);
By Bob Jenkins, 1996. bob_jenkins@burtleburtle.net. You may use this
code any way you wish, private, educational, or commercial. It's free.
See http://burtleburtle.net/bob/hash/evahash.html
Use for hash table lookup, or anything where one collision in 2^^32 is
acceptable. Do NOT use for cryptographic purposes.
--------------------------------------------------------------------
*/
ub4 hash( k, length, initval)
register ub1 *k; /* the key */
register ub4 length; /* the length of the key */
register ub4 initval; /* the previous hash, or an arbitrary value */
{
register ub4 a,b,c,len;
/* Set up the internal state */
len = length;
a = b = 0x9e3779b9; /* the golden ratio; an arbitrary value */
c = initval; /* the previous hash value */
/*---------------------------------------- handle most of the key */
while (len >= 12)
{
a += (k[0] +((ub4)k[1]<<8) +((ub4)k[2]<<16) +((ub4)k[3]<<24));
b += (k[4] +((ub4)k[5]<<8) +((ub4)k[6]<<16) +((ub4)k[7]<<24));
c += (k[8] +((ub4)k[9]<<8) +((ub4)k[10]<<16)+((ub4)k[11]<<24));
mix(a,b,c);
k += 12; len -= 12;
}
/*------------------------------------- handle the last 11 bytes */
c += length;
switch(len) /* all the case statements fall through */
{
case 11: c+=((ub4)k[10]<<24);
case 10: c+=((ub4)k[9]<<16);
case 9 : c+=((ub4)k[8]<<8);
/* the first byte of c is reserved for the length */
case 8 : b+=((ub4)k[7]<<24);
case 7 : b+=((ub4)k[6]<<16);
case 6 : b+=((ub4)k[5]<<8);
case 5 : b+=k[4];
case 4 : a+=((ub4)k[3]<<24);
case 3 : a+=((ub4)k[2]<<16);
case 2 : a+=((ub4)k[1]<<8);
case 1 : a+=k[0];
/* case 0: nothing left to add */
}
mix(a,b,c);
/*-------------------------------------------- report the result */
return c;
}
*)
end;
{======================== TX2UtCustomHash
Tree Traversing
========================================}
function TX2UtCustomHash.ValidCursor;
begin
Result := inherited ValidCursor(ARaiseError);
if Result then
begin
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Result := Assigned(FHashCursor);
if (not Result) and (ARaiseError) then
raise EX2UtBTreeInvalidCursor.Create(RSInvalidCursor);
end;
end;
procedure TX2UtCustomHash.ClearCursor;
begin
inherited;
FHashCursor := nil;
end;
function TX2UtCustomHash.Next;
begin
if Assigned(FHashCursor) then
FHashCursor := FHashCursor^.Next;
if not Assigned(FHashCursor) then
begin
Result := inherited Next();
if Result then
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FHashCursor := PX2UtHashList(GetNodeData(Cursor))^.Root;
end else
Result := True;
end;
{======================== TX2UtCustomHash
Item Management
========================================}
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function TX2UtCustomHash.GetItemData;
begin
Assert(HashDataSize > 0, RSInvalidDataSize);
Result := Pointer(Cardinal(AItem) + HashItemSize);
end;
function TX2UtCustomHash.LookupItem;
var
iIndex: Integer;
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pData: PX2UtHashList;
pFound: PX2UtHashItem;
pItem: PX2UtHashItem;
pLast: PX2UtHashItem;
begin
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Result := nil;
iIndex := Hash(AKey);
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ANode := inherited LookupNode(iIndex, ACanCreate, ASetCursor);
if Assigned(ANode) then
begin
pData := PX2UtHashList(GetNodeData(ANode));
pItem := pData^.Root;
pLast := nil;
if Assigned(pItem) then
begin
pFound := nil;
// Find key
repeat
if pItem.Key = AKey then
begin
pFound := pItem;
break;
end;
pLast := pItem;
pItem := pItem^.Next;
until not Assigned(pItem);
pItem := pFound;
end;
if Assigned(pItem) then
Result := pItem
else if ACanCreate then
begin
InitHashItem(pItem);
if not Assigned(pData^.Root) then
pData^.Root := pItem;
if Assigned(pLast) then
pLast^.Next := pItem;
pItem^.Prev := pLast;
pItem^.Next := nil;
pItem^.Key := AKey;
Result := pItem;
end else
Result := nil;
end;
if Assigned(Result) and ASetCursor then
FHashCursor := Result;
end;
procedure TX2UtCustomHash.Delete;
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var
bFree: Boolean;
pData: PX2UtHashList;
pNode: PX2UtBTreeNode;
pItem: PX2UtHashItem;
begin
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pItem := LookupItem(AKey, pNode);
if Assigned(pItem) then
begin
pData := GetItemData(pItem);
if pData^.Root = pItem then
begin
if Assigned(pItem^.Next) then
pData^.Root := pItem^.Next
else if Assigned(pItem^.Prev) then
pData^.Root := pItem^.Prev
else
pData^.Root := nil;
end;
bFree := (not Assigned(pData^.Root));
FreeHashItem(pItem);
if bFree then
FreeNode(pNode);
end;
inherited Delete(Hash(AKey));
end;
function TX2UtCustomHash.Exists;
begin
Result := inherited Exists(Hash(AKey), ASetCursor);
end;
function TX2UtCustomHash.GetCurrentKey;
var
pKey: PString;
begin
Result := '';
if ValidCursor(True) then
begin
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Result := HashCursor^.Key;
{
pKey := GetNodeInternal(Cursor);
Result := pKey^;
}
end;
end;
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procedure TX2UtCustomHash.FreeNode;
var
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pData: PX2UtHashItem;
pNext: PX2UtHashItem;
begin
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pData := PX2UtHashList(GetNodeData(ANode))^.Root;
while Assigned(pData) do
begin
pNext := pData^.Next;
FreeHashItem(pData);
pData := pNext;
end;
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inherited;
end;
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procedure TX2UtCustomHash.InitHashItem;
begin
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Assert(HashDataSize > 0, RSInvalidDataSize);
GetMem(AItem, HashTotalSize);
FillChar(AItem^, HashTotalSize, #0);
end;
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procedure TX2UtCustomHash.FreeHashItem;
begin
if Assigned(AItem^.Prev) then
AItem^.Prev^.Next := AItem^.Next;
if Assigned(AItem^.Next) then
AItem^.Next^.Prev := AItem^.Prev;
FreeMem(AItem, HashTotalSize);
ClearCursor();
AItem := nil;
end;
function TX2UtCustomHash.GetHashTotalSize;
begin
Result := FHashItemSize + FHashDataSize;
end;
{============================== TX2UtHash
Item Management
========================================}
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(*
constructor TX2UtHash.Create;
begin
inherited;
DataSize := SizeOf(Pointer);
end;
function TX2UtHash.GetItem;
var
pNode: PX2UtBTreeNode;
begin
pNode := LookupNode(Key);
if Assigned(pNode) then
Result := PPointer(GetNodeData(pNode))^;
end;
procedure TX2UtHash.SetItem;
var
pNode: PX2UtBTreeNode;
begin
pNode := LookupNode(Key, True);
if Assigned(pNode) then
PPointer(GetNodeData(pNode))^ := Value;
end;
function TX2UtHash.GetCurrentValue;
begin
Result := nil;
if ValidCursor(True) then
Result := PPointer(GetNodeData(Cursor))^;
end;
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*)
{======================== TX2UtStringHash
Item Management
========================================}
constructor TX2UtStringHash.Create;
begin
inherited;
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HashDataSize := SizeOf(PString);
end;
function TX2UtStringHash.GetItem;
var
pNode: PX2UtBTreeNode;
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pItem: PX2UtHashItem;
begin
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pItem := LookupItem(Key, pNode);
if Assigned(pItem) then
Result := PString(GetItemData(pItem))^;
end;
procedure TX2UtStringHash.SetItem;
var
pNode: PX2UtBTreeNode;
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pItem: PX2UtHashItem;
begin
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Assert(Length(Key) > 0, RSEmptyKey);
pItem := LookupItem(Key, pNode, True);
if Assigned(pItem) then
PString(GetItemData(pItem))^ := Value;
end;
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procedure TX2UtStringHash.InitHashItem;
var
pData: PString;
begin
inherited;
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pData := GetItemData(AItem);
Initialize(pData^);
end;
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procedure TX2UtStringHash.FreeHashItem;
var
pData: PString;
begin
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pData := GetItemData(AItem);
Finalize(pData^);
inherited;
end;
function TX2UtStringHash.GetCurrentValue;
var
pData: PString;
begin
if ValidCursor() then
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Result := PString(GetItemData(HashCursor))^;
end;
end.