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x2utils/X2UtGraphics.pas

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{
:: X2UtGraphics contains various graphics-related functions.
::
:: Last changed: $Date$
:: Revision: $Rev$
:: Author: $Author$
}
unit X2UtGraphics;
interface
uses
Classes,
Controls,
Graphics;
{
:$ Applies anti-aliasing to a font.
:: Sets the font quality to it's maximum value, causing Windows 2000 and
:: above to draw the font anti-aliased.
}
procedure AAFont(const AFont: TFont);
{
:$ Applies anti-aliasing to a control's font.
:: Sets the font quality to it's maximum value, causing Windows 2000 and
:: above to draw the font anti-aliased.
}
procedure AAControl(const AControl: TControl);
{
:$ Applies anti-aliasing to all child controls.
:: Sets the font quality to it's maximum value, causing Windows 2000 and
:: above to draw the font anti-aliased. If ARecursive is set to True,
:: all children's children will be processed as well.
}
procedure AAChildren(const AParent: TWinControl;
const ARecursive: Boolean = False);
{
:$ Applies anti-aliasing to all owned controls.
:: Sets the font quality to it's maximum value, causing Windows 2000 and
:: above to draw the font anti-aliased.
}
procedure AAOwned(const AOwner: TComponent);
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{
:$ Blends the two colors using the specified alpha value
:: The alpha determines how much of the foreground color is applied to the
:: background color. The alpha value must be between 0 and 255 (where 0
:: indicates full transparency and 255 an opaque foreground).
}
function BlendColors(const ABackground, AForeground: TColor;
const AAlpha: Byte): TColor;
{
:$ Darkens a color with the specified value
}
function DarkenColor(const AColor: TColor; const AValue: Byte): TColor;
{
:$ Lightens a color with the specified value
}
function LightenColor(const AColor: TColor; const AValue: Byte): TColor;
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implementation
uses
SysUtils,
Windows;
type
{ Explanation of sneaky hack:
Normally, protected members are available only in either the unit in which
the class is declared, or any descendants. Using this fact, we create a
descendant of the class and use the descendant in the same class, thus
we are able to access the protected properties...
}
THackControl = class(TControl);
procedure AAFont(const AFont: TFont);
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var
pFont: TLogFont;
hAAFont: HFONT;
begin
// Use AFont as a starting point...
with pFont do begin
lfHeight := AFont.Height;
lfWidth := 0;
lfEscapement := 0;
lfOrientation := 0;
if fsBold in AFont.Style then
lfWeight := FW_BOLD
else
lfWeight := 0;
// These are actually booleans, but implemented as bytes for some reason
lfItalic := Byte(fsItalic in AFont.Style);
lfUnderline := Byte(fsUnderline in AFont.Style);
lfStrikeOut := 0;
lfCharSet := DEFAULT_CHARSET;
lfOutPrecision := OUT_DEFAULT_PRECIS;
lfClipPrecision := CLIP_DEFAULT_PRECIS;
// This is what causes the anti-aliasing
lfQuality := ANTIALIASED_QUALITY;
lfPitchAndFamily := DEFAULT_PITCH;
StrPCopy(lfFaceName, AFont.Name);
end;
// Create the font
hAAFont := CreateFontIndirect(pFont);
// Assign it to the control
AFont.Handle := hAAFont;
end;
procedure AAControl(const AControl: TControl);
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var
pControl: THackControl;
begin
pControl := THackControl(AControl);
AAFont(pControl.Font);
end;
procedure AAChildren(const AParent: TWinControl;
const ARecursive: Boolean = False);
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var
iControl: Integer;
begin
for iControl := 0 to AParent.ControlCount - 1 do
begin
AAControl(AParent.Controls[iControl]);
if ARecursive and (AParent.Controls[iControl] is TWinControl) then
AAChildren(TWinControl(AParent.Controls[iControl]), True);
end;
end;
procedure AAOwned(const AOwner: TComponent);
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var
iControl: Integer;
begin
for iControl := 0 to AOwner.ComponentCount - 1 do
if AOwner.Components[iControl] is TControl then
AAControl(TControl(AOwner.Components[iControl]));
end;
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function BlendColors(const ABackground, AForeground: TColor;
const AAlpha: Byte): TColor;
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var
cBack: Cardinal;
cFore: Cardinal;
iBack: Integer;
iFore: Integer;
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begin
if AAlpha = 0 then
Result := ABackground
else if AAlpha = 255 then
Result := AForeground
else
begin
cBack := ColorToRGB(ABackground);
cFore := ColorToRGB(AForeground);
iBack := 256 - AAlpha;
iFore := AAlpha;
Result := RGB(((GetRValue(cBack) * iBack) +
(GetRValue(cFore) * iFore)) shr 8,
((GetGValue(cBack) * iBack) +
(GetGValue(cFore) * iFore)) shr 8,
((GetBValue(cBack) * iBack) +
(GetBValue(cFore) * iFore)) shr 8);
end;
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end;
function DarkenColor(const AColor: TColor; const AValue: Byte): TColor;
var
cColor: Cardinal;
iRed: Integer;
iGreen: Integer;
iBlue: Integer;
begin
cColor := ColorToRGB(AColor);
iRed := (cColor and $FF0000) shr 16;;
iGreen := (cColor and $00FF00) shr 8;
iBlue := cColor and $0000FF;
Dec(iRed, AValue);
Dec(iGreen, AValue);
Dec(iBlue, AValue);
if iRed < 0 then iRed := 0;
if iGreen < 0 then iGreen := 0;
if iBlue < 0 then iBlue := 0;
Result := (iRed shl 16) + (iGreen shl 8) + iBlue;
end;
function LightenColor(const AColor: TColor; const AValue: Byte): TColor;
var
cColor: Cardinal;
iRed: Integer;
iGreen: Integer;
iBlue: Integer;
begin
cColor := ColorToRGB(AColor);
iRed := (cColor and $FF0000) shr 16;;
iGreen := (cColor and $00FF00) shr 8;
iBlue := cColor and $0000FF;
Inc(iRed, AValue);
Inc(iGreen, AValue);
Inc(iBlue, AValue);
if iRed > 255 then iRed := 255;
if iGreen > 255 then iGreen := 255;
if iBlue > 255 then iBlue := 255;
Result := (iRed shl 16) + (iGreen shl 8) + iBlue;
end;
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end.