Added: App.ProgramDataPath property
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21
X2UtApp.pas
21
X2UtApp.pas
@ -144,6 +144,7 @@ type
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FPath: String;
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FMainPath: String;
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FUserPath: String;
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FProgramDataPath: String;
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function GetVersion(): TX2AppVersion;
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protected
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@ -165,26 +166,29 @@ type
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//:! Note that for packages using X2Utils.bpl, this will point to the path
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//:! of X2Utils.bpl, not the calling package! If you want the main
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//:! executable's path, use the MainPath property.
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property FileName: String read FFileName;
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property FileName: String read FFileName;
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//:$ Contains the path to the current module
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//:! In DLL's and BPL's, this points to the path of the current library.
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//:! Note that for packages using X2Utils.bpl, this will point to the path
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//:! of X2Utils.bpl, not the calling package! If you want the main
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//:! executable's path, use the MainPath property.
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property Path: String read FPath;
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property Path: String read FPath;
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//:$ Contains the path to the application's executable
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//:! This path in unaffected by the working directory which may be
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//:! specified in the shortcut launching the application. A trailing
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//:! slash is included in the path.
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property MainPath: String read FMainPath;
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property MainPath: String read FMainPath;
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//:$ Contains the path to the user's Application Data
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property UserPath: String read FUserPath;
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property UserPath: String read FUserPath;
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//:$ Contains the path to the system's Program Data
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property ProgramDataPath: String read FProgramDataPath;
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//:$ Contains the application's version information
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property Version: TX2AppVersion read GetVersion;
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property Version: TX2AppVersion read GetVersion;
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end;
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//:$ Returns a singleton App object
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@ -431,6 +435,13 @@ begin
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SHGetPathFromIDList(pIDL, @cPath);
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FUserPath := FixPath(cPath);
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FillChar(cPath, SizeOf(cPath), #0);
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SHGetSpecialFolderLocation(0, CSIDL_COMMON_APPDATA, pIDL);
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SHGetPathFromIDList(pIDL, @cPath);
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FProgramDataPath := FixPath(cPath);
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finally
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ifMalloc := nil;
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end;
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