ChivalryServerLauncher/source/Resources.pas

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ObjectPascal
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unit Resources;
interface
const
AssetsPath = 'assets\';
AssetChivalryMedievalWarfareMapListFileName = 'Chivalry.MedievalWarfare.MapList.ini';
AssetMapPreviewPath = 'maps\';
AssetMapPreviewExtension = '.jpg';
UserDataPath = 'Chivalry Server Launcher\';
UserGamesFileName = 'Games.json';
function GetAssetPath(const AAsset: string): string;
function GetUserDataPath(const AAsset: string): string;
implementation
uses
System.SysUtils,
X2UtApp;
function GetAssetPath(const AAsset: string): string;
begin
Result := App.UserPath + UserDataPath + AssetsPath + AAsset;
if not FileExists(Result) then
Result := App.Path + AssetsPath + AAsset;
end;
function GetUserDataPath(const AAsset: string): string;
begin
Result := App.UserPath + UserDataPath + AAsset;
end;
end.