Cleaned up the interface
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@ -45,5 +45,4 @@ upload_speed = 19200
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[env:platformio-home-debug]
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platform = atmelavr
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board = atmega2560
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board_build.f_cpu = 16000000L
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framework = arduino
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@ -69,20 +69,20 @@ class Config
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// the initialisation code skips reassigning the address to save calls.
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static const uint8_t HeightSensorI2CAddress = 0x29;
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static const uint16_t HeightSensorBudget = 33000;
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static const uint32_t HeightSensorBudget = 200000;
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// Values above this will be disregarded as invalid
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static const uint16_t HeightMeasurementMax = 1500;
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// How much the measurements can change to still be considered "stable"
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static const uint8_t HeightMeasurementDeltaStable = 5;
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static const uint8_t HeightMeasurementDeltaStable = 10;
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// How far in advance to stop the motor
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static const uint8_t HeightMeasurementDeltaStop = 0;
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// How far off we can be from the target height to still be considered on target
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static const uint8_t HeightMeasurementDeltaOnTarget = 5;
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static const uint8_t HeightMeasurementDeltaOnTarget = 15;
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// How long we allow invalid measurements until the move operation is aborted
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static const uint8_t HeightMeasurementAbortTimeout = 100;
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@ -104,11 +104,19 @@ class Config
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static const uint16_t ColorInitSeqSuccess = GREEN;
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static const uint16_t ColorInitSeqError = RED;
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static const uint16_t ColorMenuBackground = BLACK;
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static const uint16_t ColorHomeBackground = BLACK;
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static const uint16_t ColorHomeMenuTextColor = WHITE;
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static const uint16_t ColorHomeMenuArrowColor = 0x528A; // Dark gray
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static const uint16_t ColorNonPresetText = 0x9492; // Light gray
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static const uint16_t ColorNonPresetBackground = BLACK;
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//static const uint16_t ColorNonPresetIndicator = 0x528A; // Dark gray
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static const uint16_t ColorPresetText = 0x9492; // Light gray
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static const uint16_t ColorPresetBackground = BLACK;
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static const uint16_t ColorPresetNumber = 0x528A; // Dark gray
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static const uint16_t ColorPresetBackground = 0x2965; // Very dark gray
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//static const uint16_t ColorPresetNumber = 0x528A; // Dark gray
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static const uint16_t ColorPresetArrowColor = 0x528A; // Dark gray
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static const uint16_t ColorPresetSelectedText = WHITE;
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static const uint16_t ColorPresetSelectedBackground = 0x2BE7; // Soft green
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@ -17,6 +17,15 @@
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// go below the baseline.
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#define PRESET_LINEHEIGHT (HOME_FONT_BASELINE + (2 * PRESET_MARGIN))
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#define HOME_ARROW_WIDTH 10
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#define HOME_ARROW_HEIGHT 20
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#define HOME_ARROW_MARGIN 8
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#define HOME_ARROW_YOFFSET ((PRESET_LINEHEIGHT - HOME_ARROW_HEIGHT) / 2)
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#define HOME_INDICATOR_OFFSET (HOME_ARROW_WIDTH + (2 * HOME_ARROW_MARGIN))
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#define HOME_MENU_Y 100
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void HomeScreen::onShow()
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@ -26,13 +35,13 @@ void HomeScreen::onShow()
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auto display = this->getDisplay();
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display->setFont(&FreeSansBold18pt7bTrimmed);
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display->fillScreen(Config::ColorMenuBackground);
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display->fillScreen(Config::ColorHomeBackground);
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this->drawPreset1();
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this->drawMenu();
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this->drawPreset2();
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// TODO if the height does not match either preset, display the actual height
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this->drawNonPresetHeight();
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}
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@ -69,54 +78,90 @@ void HomeScreen::onButton(Button button)
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void HomeScreen::onTick()
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{
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// TODO reactivate
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/*
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if (!this->idle && State.CurrentTime - this->showTime >= Config::DisplayIdleTime)
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{
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this->getScreenManager()->displayOff();
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this->idle = true;
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}
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*/
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}
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void HomeScreen::drawPreset1()
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{
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this->drawPreset(1, 0, Settings.Height.Preset[0]);
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//this->drawPreset(0, Settings.Height.Preset[0]);
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this->drawPreset(0, State.CurrentHeight);
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}
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void HomeScreen::drawPreset2()
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{
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this->drawPreset(2, Config::DisplayHeight - PRESET_LINEHEIGHT, Settings.Height.Preset[1]);
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this->drawPreset(Config::DisplayHeight - PRESET_LINEHEIGHT, Settings.Height.Preset[1]);
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}
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void HomeScreen::drawPreset(uint8_t number, uint8_t y, uint16_t value)
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void HomeScreen::drawNonPresetHeight()
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{
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auto display = this->getDisplay();
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auto y = PRESET_LINEHEIGHT;
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display->fillRect(0, y, Config::DisplayWidth, PRESET_LINEHEIGHT, Config::ColorNonPresetBackground);
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if (State.CurrentHeight != Settings.Height.Preset[0] &&
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State.CurrentHeight != Settings.Height.Preset[1])
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{
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display->setTextColor(Config::ColorNonPresetText);
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this->drawHeight(y, State.CurrentHeight);
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}
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}
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void HomeScreen::drawArrow(uint8_t y, uint16_t color)
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{
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this->getDisplay()->fillTriangle(
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HOME_ARROW_MARGIN, y + HOME_ARROW_YOFFSET + (HOME_ARROW_HEIGHT / 2), // Middle left
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HOME_ARROW_MARGIN + HOME_ARROW_WIDTH, y + HOME_ARROW_YOFFSET, // Top right
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HOME_ARROW_MARGIN + HOME_ARROW_WIDTH, y + HOME_ARROW_YOFFSET + HOME_ARROW_HEIGHT, // Bottom right
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color);
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}
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void HomeScreen::drawPreset(uint8_t y, uint16_t value)
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{
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auto display = this->getDisplay();
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uint16_t numberColor;
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uint16_t textColor;
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uint16_t backgroundColor;
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uint16_t arrowColor;
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// An exact comparison is enough here, the movement code takes care of that if it's "close enough"
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if (value == State.CurrentHeight)
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{
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textColor = Config::ColorPresetSelectedText;
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numberColor = Config::ColorPresetSelectedNumber;
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backgroundColor = Config::ColorPresetSelectedBackground;
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arrowColor = 0;
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}
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else
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{
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textColor = Config::ColorPresetText;
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numberColor = Config::ColorPresetNumber;
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backgroundColor = Config::ColorPresetBackground;
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arrowColor = Config::ColorPresetArrowColor;
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}
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display->fillRect(0, y, Config::DisplayWidth, PRESET_LINEHEIGHT, backgroundColor);
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display->setCursor(0, y + HOME_FONT_BASELINE + PRESET_MARGIN);
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display->setTextColor(numberColor);
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display->print("P");
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display->print(number);
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if (arrowColor)
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this->drawArrow(y, arrowColor);
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display->setTextColor(textColor);
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this->drawHeight(y, value);
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}
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void HomeScreen::drawHeight(uint8_t y, uint16_t value)
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{
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auto display = this->getDisplay();
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char textValue[6];
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getDisplayHeight(&textValue[0], value);
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@ -131,11 +176,24 @@ void HomeScreen::drawPreset(uint8_t number, uint8_t y, uint16_t value)
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textX = (Config::DisplayWidth - textW) / 2;
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display->setCursor(textX, y + HOME_FONT_BASELINE + PRESET_MARGIN);
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display->setTextColor(textColor);
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display->print(textValue);
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}
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void HomeScreen::drawMenu()
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{
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auto display = this->getDisplay();
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this->drawArrow(HOME_MENU_Y, Config::ColorHomeMenuArrowColor);
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int16_t textX;
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int16_t textY;
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uint16_t textW;
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uint16_t textH;
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display->getTextBounds("Menu", 0, 0, &textX, &textY, &textW, &textH);
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textX = (Config::DisplayWidth - textW) / 2;
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display->setCursor(textX, HOME_MENU_Y + HOME_FONT_BASELINE + PRESET_MARGIN);
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display->setTextColor(Config::ColorHomeMenuTextColor);
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display->print("Menu");
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}
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@ -24,7 +24,11 @@ class HomeScreen : public BaseScreen
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void drawPreset1();
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void drawPreset2();
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void drawPreset(uint8_t number, uint8_t y, uint16_t value);
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void drawNonPresetHeight();
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void drawArrow(uint8_t y, uint16_t color);
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void drawPreset(uint8_t y, uint16_t value);
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void drawHeight(uint8_t y, uint16_t value);
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void drawMenu();
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};
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@ -17,7 +17,7 @@ void MoveScreen::onShow()
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auto display = this->getDisplay();
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display->setFont(&FreeSansBold18pt7bTrimmed);
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display->fillScreen(Config::ColorMenuBackground);
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display->fillScreen(Config::ColorHomeBackground);
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// TODO draw current and target height
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}
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@ -80,9 +80,11 @@ void setup()
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State.CurrentTime = millis();
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// TODO check if close to either preset, then use the preset height
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State.CurrentHeight = currentHeight;
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if (initialized)
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{
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State.CurrentHeight = currentHeight;
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screenManager.show<HomeScreen>();
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}
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else
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@ -142,7 +144,8 @@ inline uint16_t testHeightSensor()
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uint8_t closeCount = 0;
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uint16_t measurement;
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while (closeCount < 3)
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// TODO while (closeCount < 3)
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while (closeCount < 1)
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{
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if (heightSensorGetRange(&measurement))
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{
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