Fixed button handling in combination with sleep mode
Ready for prototype!
This commit is contained in:
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8332eb6b0f
commit
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@ -1,6 +1,7 @@
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#include "buttons.h"
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#include "buttons.h"
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#include <avr/interrupt.h>
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#include <avr/interrupt.h>
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#include <util/atomic.h>
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#include <util/atomic.h>
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#include <util/delay.h>
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ButtonState buttonUp;
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ButtonState buttonUp;
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@ -8,24 +9,26 @@ ButtonState buttonDown;
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ButtonState buttonOption;
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ButtonState buttonOption;
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void button_init(ButtonState* state)
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// Since it's a pull-up, the value is low when the button is pressed.
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{
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// This macro just helps make the code more readable.
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(*state).flags = BSFLastReported;
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#define isPressed(state) (!state)
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(*state).debounceTicks = 0;
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(*state).repeatTicks = 0;
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#define hasFlag(flags, value) ((flags & value) != 0)
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}
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#define setFlag(flags, value) flags |= (value)
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#define clearFlag(flags, value) flags &= ~(value)
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uint8_t inactivityTicks = 0;
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void buttons_init()
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void buttons_init()
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{
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{
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button_init(&buttonUp);
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button_init(&buttonDown);
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button_init(&buttonOption);
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// Input with internal pull-up resistor
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// Input with internal pull-up resistor
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DDRB &= ~BUTTON_ALL;
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DDRB &= ~BUTTON_ALL;
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PORTB |= BUTTON_ALL;
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PORTB |= BUTTON_ALL;
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buttons_reset();
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// Mode 2: CTC
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// Mode 2: CTC
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TCCR0A = _BV(WGM01);
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TCCR0A = _BV(WGM01);
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@ -41,24 +44,40 @@ void buttons_init()
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}
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}
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void button_init(ButtonState* state, uint8_t readState)
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{
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(*state).flags = readState ? BSFLastReported : 0;
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(*state).debounceTicks = 0;
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(*state).repeatTicks = 0;
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}
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// Since it's a pull-up, the value is low when the button is pressed.
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// This macro just helps make the code more readable.
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#define isPressed(state) (!state)
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#define flagSet(flags, value) ((flags & value) != 0)
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void buttons_reset()
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#define setFlag(flags, value) flags |= (value)
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{
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#define clearFlag(flags, value) flags &= ~(value)
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uint8_t pinState = PINB;
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button_init(&buttonUp, hasFlag(pinState, _BV(BUTTON_UP)));
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button_init(&buttonDown, hasFlag(pinState, _BV(BUTTON_DOWN)));
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button_init(&buttonOption, hasFlag(pinState, _BV(BUTTON_OPTION)));
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}
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void button_check(ButtonState* state, uint8_t readState)
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uint8_t buttons_active()
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{
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return inactivityTicks <= DEBOUNCE_TIME;
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}
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uint8_t button_check(ButtonState* state, uint8_t readState)
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{
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{
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#define stateRef (*state)
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#define stateRef (*state)
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uint8_t lastState = flagSet(stateRef.flags, BSFLastReported);
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uint8_t lastState = hasFlag(stateRef.flags, BSFLastReported);
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uint8_t newState = lastState;
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uint8_t newState = lastState;
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// Debounce
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// Debounce
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if (readState != lastState)
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if (readState != lastState)
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{
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{
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@ -76,7 +95,7 @@ void button_check(ButtonState* state, uint8_t readState)
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}
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}
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else
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else
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{
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{
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// State changed, reset debounce timer
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// State reverted, reset debounce timer
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stateRef.debounceTicks = 0;
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stateRef.debounceTicks = 0;
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}
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}
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@ -91,7 +110,7 @@ void button_check(ButtonState* state, uint8_t readState)
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setFlag(stateRef.flags, BSFPressed | BSFRepeatEnabled);
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setFlag(stateRef.flags, BSFPressed | BSFRepeatEnabled);
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stateRef.repeatTicks = REPEAT_START;
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stateRef.repeatTicks = REPEAT_START;
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}
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}
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else if (flagSet(stateRef.flags, BSFRepeatEnabled))
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else if (hasFlag(stateRef.flags, BSFRepeatEnabled))
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{
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{
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// Held pressed
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// Held pressed
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stateRef.repeatTicks--;
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stateRef.repeatTicks--;
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@ -105,10 +124,12 @@ void button_check(ButtonState* state, uint8_t readState)
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}
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}
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else if (isPressed(lastState))
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else if (isPressed(lastState))
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{
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{
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// Released
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// Only trigger Released if Pressed is not yet removed by polling
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setFlag(stateRef.flags, BSFReleased);
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if (hasFlag(stateRef.flags, BSFPressed))
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setFlag(stateRef.flags, BSFReleased);
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}
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}
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return isPressed(newState) || (stateRef.debounceTicks > 0);
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#undef stateRef
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#undef stateRef
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}
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}
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@ -118,10 +139,16 @@ void button_check(ButtonState* state, uint8_t readState)
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ISR(TIMER0_COMPA_vect)
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ISR(TIMER0_COMPA_vect)
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{
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{
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uint8_t pinState = PINB;
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uint8_t pinState = PINB;
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uint8_t buttonActive;
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button_check(&buttonUp, flagSet(pinState, _BV(BUTTON_UP)));
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buttonActive = button_check(&buttonUp, hasFlag(pinState, _BV(BUTTON_UP)));
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button_check(&buttonDown, flagSet(pinState, _BV(BUTTON_DOWN)));
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buttonActive = button_check(&buttonDown, hasFlag(pinState, _BV(BUTTON_DOWN))) || buttonActive;
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button_check(&buttonOption, flagSet(pinState, _BV(BUTTON_OPTION)));
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buttonActive = button_check(&buttonOption, hasFlag(pinState, _BV(BUTTON_OPTION))) || buttonActive;
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if (buttonActive)
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inactivityTicks = 0;
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else if (inactivityTicks <= DEBOUNCE_TIME)
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inactivityTicks++;
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}
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}
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@ -132,7 +159,7 @@ inline uint8_t readAndClearFlag(ButtonState* state, uint8_t flag)
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ATOMIC_BLOCK(ATOMIC_FORCEON)
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ATOMIC_BLOCK(ATOMIC_FORCEON)
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{
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{
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result = flagSet((*state).flags, flag);
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result = hasFlag((*state).flags, flag);
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(*state).flags &= ~(flag);
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(*state).flags &= ~(flag);
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}
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}
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@ -162,17 +189,18 @@ uint8_t button_is_pressed_or_repeated(ButtonState* state)
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}
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}
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uint8_t button_is_released_short(ButtonState* state)
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uint8_t button_is_pressed_short(ButtonState* state)
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{
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{
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uint8_t result;
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uint8_t result;
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ATOMIC_BLOCK(ATOMIC_FORCEON)
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ATOMIC_BLOCK(ATOMIC_FORCEON)
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{
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{
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result = flagSet((*state).flags, BSFReleased) &&
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result = hasFlag((*state).flags, BSFPressed) &&
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(!flagSet((*state).flags, BSFRepeated));
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hasFlag((*state).flags, BSFReleased) &&
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(!hasFlag((*state).flags, BSFRepeated));
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if (result)
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if (result)
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(*state).flags &= ~BSFReleased;
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(*state).flags &= ~(BSFPressed | BSFReleased);
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}
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}
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return result;
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return result;
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@ -184,8 +212,8 @@ uint8_t button_is_pressed_long(ButtonState* state)
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ATOMIC_BLOCK(ATOMIC_FORCEON)
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ATOMIC_BLOCK(ATOMIC_FORCEON)
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{
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{
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result = flagSet((*state).flags, BSFPressed) &&
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result = hasFlag((*state).flags, BSFPressed) &&
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flagSet((*state).flags, BSFRepeated);
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hasFlag((*state).flags, BSFRepeated);
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// Remove RepeatEnabled as well to prevent further repeat events
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// Remove RepeatEnabled as well to prevent further repeat events
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if (result)
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if (result)
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@ -70,8 +70,11 @@ extern ButtonState buttonOption;
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// every 200ms
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// every 200ms
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#define REPEAT_NEXT 20
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#define REPEAT_NEXT 20
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extern void buttons_init();
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extern void buttons_init();
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extern void buttons_reset();
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// Returns true if sleep should be prevented
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extern uint8_t buttons_active();
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// Note: these functions act on events, not on the current state.
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// Note: these functions act on events, not on the current state.
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@ -84,7 +87,7 @@ extern uint8_t button_is_repeated(ButtonState* state);
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extern uint8_t button_is_pressed_or_repeated(ButtonState* state);
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extern uint8_t button_is_pressed_or_repeated(ButtonState* state);
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extern uint8_t button_is_released_short(ButtonState* state);
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extern uint8_t button_is_pressed_short(ButtonState* state);
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extern uint8_t button_is_pressed_long(ButtonState* state);
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extern uint8_t button_is_pressed_long(ButtonState* state);
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#endif
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#endif
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@ -1,4 +1,5 @@
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#include <stdint.h>
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#include <stdint.h>
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#include <stdlib.h>
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#include <util/delay.h>
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#include <util/delay.h>
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#include <ssd1306xled.h>
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#include <ssd1306xled.h>
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#include "power.h"
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#include "power.h"
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@ -29,7 +30,9 @@ int main()
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if (powerState == On)
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if (powerState == On)
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{
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{
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handleCurrentScreen();
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handleCurrentScreen();
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sleepUntilButton(_BV(BUTTON_UP) | _BV(BUTTON_DOWN) | _BV(BUTTON_OPTION));
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if (!buttons_active())
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sleepUntilButton(_BV(BUTTON_UP) | _BV(BUTTON_DOWN) | _BV(BUTTON_OPTION));
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}
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}
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}
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}
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}
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}
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@ -40,13 +43,11 @@ int main()
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uint8_t handleGlobalInput()
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uint8_t handleGlobalInput()
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{
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{
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if (button_is_released_short(&buttonOption))
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if (button_is_pressed_short(&buttonOption))
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{
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{
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// Toggle power
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// Turn off power to the screen
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if (powerState == On)
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if (powerState == On)
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setPowerState(ManualOff);
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setPowerState(ManualOff);
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else if (powerState == ManualOff)
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setPowerState(On);
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return 1;
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return 1;
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}
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}
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@ -3,6 +3,7 @@
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#include <avr/io.h>
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#include <avr/io.h>
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#include <avr/interrupt.h>
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#include <avr/interrupt.h>
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#include <avr/sleep.h>
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#include <avr/sleep.h>
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#include <util/atomic.h>
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#include <util/delay.h>
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#include <util/delay.h>
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#include <ssd1306xled.h>
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#include <ssd1306xled.h>
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@ -26,7 +27,6 @@
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PowerState powerState = BatteryLow;
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PowerState powerState = BatteryLow;
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uint16_t vcc = 0;
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uint16_t vcc = 0;
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uint8_t screenInvalidated = 0;
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// Forward declarations
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// Forward declarations
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@ -66,6 +66,7 @@ void checkPower()
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case ManualOff:
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case ManualOff:
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sleepUntilButton(_BV(BUTTON_OPTION));
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sleepUntilButton(_BV(BUTTON_OPTION));
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setPowerState(On);
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break;
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break;
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}
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}
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}
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}
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@ -78,8 +79,8 @@ void setPowerState(PowerState newState)
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switch (newState)
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switch (newState)
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{
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{
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case On:
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case On:
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buttons_reset();
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ssd1306_send_command(SSD1306CommandOn);
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ssd1306_send_command(SSD1306CommandOn);
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//buttons_init(); TODO this doesn't help, fix it!
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break;
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break;
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case BatteryLow:
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case BatteryLow:
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@ -95,22 +96,7 @@ void setPowerState(PowerState newState)
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}
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}
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uint8_t getScreenInvalidated()
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{
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if (screenInvalidated)
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{
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screenInvalidated = 0;
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return 1;
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}
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return 0;
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}
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void setScreenInvalidated()
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{
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screenInvalidated = 1;
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}
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// Source: http://21stdigitalhome.blogspot.nl/2014/10/trinket-attiny85-internal-temperature.html
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// Source: http://21stdigitalhome.blogspot.nl/2014/10/trinket-attiny85-internal-temperature.html
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@ -152,7 +138,7 @@ uint16_t readVCC() {
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}
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}
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inline void sleepStart()
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static inline void sleepStart()
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{
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{
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// Turn ADC off
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// Turn ADC off
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ADCSRA &= ~_BV(ADEN);
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ADCSRA &= ~_BV(ADEN);
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@ -168,7 +154,7 @@ inline void sleepStart()
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}
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}
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inline void sleepEnd()
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static inline void sleepEnd()
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{
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{
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sleep_disable();
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sleep_disable();
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ADCSRA |= _BV(ADEN);
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ADCSRA |= _BV(ADEN);
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@ -27,8 +27,4 @@ extern void sleepUntilButton(uint8_t pinMask);
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// 9 = 8 sec
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// 9 = 8 sec
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extern void sleepUntilTimer(uint8_t interval);
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extern void sleepUntilTimer(uint8_t interval);
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extern uint8_t getScreenInvalidated();
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extern void setScreenInvalidated();
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#endif
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#endif
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@ -1,6 +1,7 @@
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#include "counter.h"
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#include "counter.h"
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#include <stdint.h>
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#include <stdint.h>
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#include <ssd1306xled.h>
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#include <ssd1306xled.h>
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#include "state.h"
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#include "../buttons.h"
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#include "../buttons.h"
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22
Source/src/screen/state.c
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22
Source/src/screen/state.c
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#include "state.h"
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uint8_t screenInvalidated = 0;
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uint8_t getScreenInvalidated()
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{
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if (screenInvalidated)
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{
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screenInvalidated = 0;
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return 1;
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}
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return 0;
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}
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void setScreenInvalidated()
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{
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screenInvalidated = 1;
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}
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9
Source/src/screen/state.h
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9
Source/src/screen/state.h
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@ -0,0 +1,9 @@
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#ifndef __ScreenState
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#define __ScreenState
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#include <stdint.h>
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extern uint8_t getScreenInvalidated();
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extern void setScreenInvalidated();
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#endif
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