Nerf StatTrak
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Mark van Renswoude 211740d51a Fixed #2 Persist counters 5 years ago
eagle Added Eagle schema and board 5 years ago
fritzing Added Sublime project and Fritzing sketch 5 years ago
guide Added build photos for embedding the displays 5 years ago
reference Fixed character output 5 years ago
reset Fixed #2 Persist counters 5 years ago
.gitignore Added Sublime project and Fritzing sketch 5 years ago
Button.cpp Support for gun armed detection 5 years ago
Button.h Moved away from proof of concepts, started prototyping for the final software 5 years ago
Globals.cpp Fixed #2 Persist counters 5 years ago
Globals.h Fixed #2 Persist counters 5 years ago
LowPower.cpp Fixed issue #1 Power saving 5 years ago
LowPower.h Fixed issue #1 Power saving 5 years ago
NerfStatTrak.ino Fixed #2 Persist counters 5 years ago
NerfStatTrak.sublime-project Fixed issue #4 Rename to "StatTrak" 5 years ago
NerfStatTrakConfig.h Fixed #2 Persist counters 5 years ago
SegmentDisplay.cpp Fixed writeRaw checking for null characters 5 years ago
SegmentDisplay.h Support for gun armed detection 5 years ago
SegmentDisplayChars.h Fixed writeRaw checking for null characters 5 years ago
SegmentDisplayConfig.h Moved away from proof of concepts, started prototyping for the final software 5 years ago
StateDefault.cpp Fixed #2 Persist counters 5 years ago
StateDefault.h Fixed #2 Persist counters 5 years ago
StateHandler.h Moved away from proof of concepts, started prototyping for the final software 5 years ago
StateLoseTheGame.cpp Support for gun armed detection 5 years ago
StateLoseTheGame.h Support for gun armed detection 5 years ago
StateReset.cpp Fixed #2 Persist counters 5 years ago
StateReset.h Fixed #2 Persist counters 5 years ago
StateUserUnknown.cpp Support for gun armed detection 5 years ago
StateUserUnknown.h Support for gun armed detection 5 years ago