NerfStatTrak/StateLoseTheGame.h

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#ifndef StateLoseTheGame_h
#define StateLoseTheGame_h
#include "Arduino.h"
#include "StateHandler.h"
/**
* Lose the game state
*
* Note that the animation in this state is hardcoded
* to 6 digits.
**/
class LoseTheGameState : public AbstractStateHandler
{
public:
void setup();
void loop();
private:
unsigned long animationTime;
byte animationStep;
};
#endif