Mark van Renswoude
ba58eb93c0
- Button library - State handling and transitions - Default state: dual counter display - User unknown state: static for now - Lost the game state: static for now
17 lines
224 B
C++
17 lines
224 B
C++
#ifndef StateLoseTheGame_h
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#define StateLoseTheGame_h
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#include "StateHandler.h"
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/**
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* Lose the game state
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**/
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class LoseTheGameState : public AbstractStateHandler
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{
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public:
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void setup();
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void loop();
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};
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#endif |