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DelphiLua/Lua.pas
2020-07-11 09:38:25 +02:00

2620 lines
68 KiB
ObjectPascal

{
Wrapper classes for Lua API
Created by M. van Renswoude, April 2014:
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
}
unit Lua;
interface
uses
System.Classes,
System.Generics.Collections,
System.Generics.Defaults,
System.Rtti,
System.SysUtils,
Lua.API;
type
ELuaException = class(Exception);
ELuaInitException = class(ELuaException);
ELuaUnsupportedParameterException = class(ELuaException);
ELuaUnsupportedVariableException = class(ELuaException);
ELuaNoFunctionException = class(ELuaException);
ELuaNativeCodeException = class(ELuaException);
TLuaLibrary = (Base, Coroutine, Table, IO, OS, StringLib, Bit32, Math, Debug, Package, All);
TLuaLibraries = set of TLuaLibrary;
TLuaDataType = (LuaNone, LuaNil, LuaNumber, LuaBoolean, LuaString, LuaTable,
LuaFunction, LuaUserData, LuaThread, LuaLightUserData, LuaCClosure);
TLuaVariableType = (VariableNone, VariableBoolean, VariableInteger,
VariableNumber, VariableUserData, VariableString,
VariableTable, VariableFunction, VariableCFunction);
ILuaTable = interface;
ILuaFunction = interface;
ILuaContext = interface;
TLuaCFunction = reference to procedure(Context: ILuaContext);
TLuaCMethod = procedure(Context: ILuaContext) of object;
TLuaPushFunction = reference to procedure(AFunction: TLuaCFunction);
ILuaVariable = interface
['{ADA0D4FB-F0FB-4493-8FEC-6FC92C80117F}']
function GetVariableType: TLuaVariableType;
function GetDataType: TLuaDataType;
function GetAsBoolean: Boolean;
function GetAsInteger: Integer;
function GetAsNumber: Double;
function GetAsUserData: Pointer;
function GetAsString: string;
function GetAsTable: ILuaTable;
function GetAsFunction: ILuaFunction;
function GetAsCFunction: TLuaCFunction;
procedure SetAsBoolean(ABoolean: Boolean);
procedure SetAsInteger(AInteger: Integer);
procedure SetAsNumber(ANumber: Double);
procedure SetAsUserData(AUserData: Pointer);
procedure SetAsString(AString: string);
procedure SetAsTable(ATable: ILuaTable);
property VariableType: TLuaVariableType read GetVariableType;
property DataType: TLuaDataType read GetDataType;
property AsBoolean: Boolean read GetAsBoolean write SetAsBoolean;
property AsInteger: Integer read GetAsInteger write SetAsInteger;
property AsNumber: Double read GetAsNumber write SetAsNumber;
property AsUserData: Pointer read GetAsUserData write SetAsUserData;
property AsString: string read GetAsString write SetAsString;
property AsTable: ILuaTable read GetAsTable write SetAsTable;
property AsFunction: ILuaFunction read GetAsFunction;
property AsCFunction: TLuaCFunction read GetAsCFunction;
end;
TLuaImplicitVariable = record
Variable: ILuaVariable;
class operator Implicit(AValue: ILuaVariable): TLuaImplicitVariable;
class operator Implicit(AValue: Boolean): TLuaImplicitVariable;
class operator Implicit(AValue: Integer): TLuaImplicitVariable;
class operator Implicit(AValue: Double): TLuaImplicitVariable;
class operator Implicit(AValue: Pointer): TLuaImplicitVariable;
class operator Implicit(const AValue: string): TLuaImplicitVariable;
class operator Implicit(AValue: ILuaTable): TLuaImplicitVariable;
class operator Implicit(AValue: TLuaCFunction): TLuaImplicitVariable;
class operator Implicit(AValue: TLuaImplicitVariable): ILuaVariable;
class operator Implicit(AValue: TLuaImplicitVariable): Boolean;
class operator Implicit(AValue: TLuaImplicitVariable): Integer;
class operator Implicit(AValue: TLuaImplicitVariable): Double;
class operator Implicit(AValue: TLuaImplicitVariable): Pointer;
class operator Implicit(AValue: TLuaImplicitVariable): string;
class operator Implicit(AValue: TLuaImplicitVariable): ILuaTable;
end;
TLuaKeyValuePair = record
Key: ILuaVariable;
Value: ILuaVariable;
end;
ILuaTableEnumerator = interface
['{4C3F4E20-F9E7-42E6-9446-78C535AF2E30}']
function GetCurrent: TLuaKeyValuePair;
function MoveNext: Boolean;
property Current: TLuaKeyValuePair read GetCurrent;
end;
ILuaTable = interface
['{57FD52A1-7D53-485B-A630-29841C498387}']
function GetEnumerator: ILuaTableEnumerator;
function HasValue(AKey: TLuaImplicitVariable): Boolean;
function GetValue(AKey: TLuaImplicitVariable): ILuaVariable;
procedure SetValue(AKey: TLuaImplicitVariable; AValue: TLuaImplicitVariable);
end;
TLuaTableEnumerator = class(TInterfacedObject, ILuaTableEnumerator)
private
FEnumerator: TEnumerator<TPair<ILuaVariable, ILuaVariable>>;
public
constructor Create(AEnumerator: TEnumerator<TPair<ILuaVariable, ILuaVariable>>);
destructor Destroy; override;
{ ILuaTableEnumerator }
function GetCurrent: TLuaKeyValuePair;
function MoveNext: Boolean;
property Current: TLuaKeyValuePair read GetCurrent;
end;
TLuaVariableEqualityComparer = class(TInterfacedObject, IEqualityComparer<ILuaVariable>)
public
{ IEqualityComparer<ILuaVariable> }
function Equals(const Left, Right: ILuaVariable): Boolean; reintroduce;
function GetHashCode(const Value: ILuaVariable): Integer; reintroduce;
end;
TLuaTable = class(TInterfacedObject, ILuaTable)
private
FTable: TDictionary<ILuaVariable, ILuaVariable>;
public
constructor Create;
destructor Destroy; override;
{ ILuaTable }
function GetEnumerator: ILuaTableEnumerator;
function HasValue(AKey: TLuaImplicitVariable): Boolean;
function GetValue(AKey: TLuaImplicitVariable): ILuaVariable;
procedure SetValue(AKey: TLuaImplicitVariable; AValue: TLuaImplicitVariable);
end;
ILuaParametersEnumerator = interface
function GetCurrent: ILuaVariable;
function MoveNext: Boolean;
property Current: ILuaVariable read GetCurrent;
end;
ILuaReadParameters = interface(ILuaVariable)
['{FB611D9E-B51D-460B-B5AB-B567EF853222}']
function GetCount: Integer;
function GetItem(Index: Integer): ILuaVariable;
function GetEnumerator: ILuaParametersEnumerator;
function ToString: string;
property Count: Integer read GetCount;
property Items[Index: Integer]: ILuaVariable read GetItem; default;
end;
ILuaWriteParameters = interface
['{5CEEB16B-158E-44BE-8CAD-DC2C330A244A}']
function GetCount: Integer;
procedure Push(ABoolean: Boolean); overload;
procedure Push(AInteger: Integer); overload;
procedure Push(ANumber: Double); overload;
procedure Push(AUserData: Pointer); overload;
procedure Push(const AString: string); overload;
procedure Push(ATable: ILuaTable); overload;
property Count: Integer read GetCount;
end;
TCustomLuaParameters = class(TInterfacedObject, ILuaVariable, ILuaReadParameters)
protected
function GetDefaultVariable: ILuaVariable;
public
{ ILuaVariable }
function GetVariableType: TLuaVariableType;
function GetDataType: TLuaDataType;
function GetAsBoolean: Boolean;
function GetAsInteger: Integer;
function GetAsNumber: Double;
function GetAsUserData: Pointer;
function GetAsString: string;
function GetAsTable: ILuaTable;
function GetAsFunction: ILuaFunction;
function GetAsCFunction: TLuaCFunction;
procedure SetAsBoolean(ABoolean: Boolean);
procedure SetAsInteger(AInteger: Integer);
procedure SetAsNumber(ANumber: Double);
procedure SetAsUserData(AUserData: Pointer);
procedure SetAsString(AString: string);
procedure SetAsTable(ATable: ILuaTable);
{ ILuaReadParameters }
function GetCount: Integer; virtual; abstract;
function GetItem(Index: Integer): ILuaVariable; virtual; abstract;
function GetEnumerator: ILuaParametersEnumerator;
function ToString: string; override;
end;
TLuaParameters = class(TCustomLuaParameters, ILuaWriteParameters)
private
FParameters: TList<ILuaVariable>;
public
constructor Create;
destructor Destroy; override;
function GetCount: Integer; override;
function GetItem(Index: Integer): ILuaVariable; override;
{ ILuaWriteParameters }
procedure Push(ABoolean: Boolean); overload;
procedure Push(AInteger: Integer); overload;
procedure Push(ANumber: Double); overload;
procedure Push(AUserData: Pointer); overload;
procedure Push(const AString: string); overload;
procedure Push(ATable: ILuaTable); overload;
end;
ILuaFunction = interface
['{1BE5E470-0318-410E-8D5B-94BFE04A3DBE}']
function Call(): ILuaReadParameters; overload;
function Call(AParameters: array of const): ILuaReadParameters; overload;
function Call(AParameters: ILuaReadParameters): ILuaReadParameters; overload;
end;
ILuaContext = interface
['{1F999593-E3D1-4195-9463-A42025AE9830}']
function GetParameters: ILuaReadParameters;
function GetResult: ILuaWriteParameters;
property Parameters: ILuaReadParameters read GetParameters;
property Result: ILuaWriteParameters read GetResult;
end;
TCustomLuaRegistration = class(TObject)
private
FName: string;
protected
property Name: string read FName write FName;
public
constructor Create(const AName: string);
procedure Apply(AState: lua_State; APushFunction: TLuaPushFunction); virtual; abstract;
end;
TLuaFunctionRegistration = class(TCustomLuaRegistration)
private
FCallback: TLuaCFunction;
protected
property Callback: TLuaCFunction read FCallback;
public
constructor Create(const AName: string; ACallback: TLuaCFunction);
procedure Apply(AState: lua_State; APushFunction: TLuaPushFunction); override;
end;
TLuaFunctionTable = TDictionary<string, TLuaCFunction>;
TLuaTableRegistration = class(TCustomLuaRegistration)
private
FFunctionTable: TLuaFunctionTable;
protected
property FunctionTable: TLuaFunctionTable read FFunctionTable;
public
constructor Create(const AName: string);
destructor Destroy; override;
procedure RegisterFunction(const AName: string; AFunction: TLuaCFunction); virtual;
procedure Apply(AState: lua_State; APushFunction: TLuaPushFunction); override;
end;
TLuaRegistrationList = TObjectList<TCustomLuaRegistration>;
TLuaRegisteredFunctionDictionary = TDictionary<Integer, TLuaCFunction>;
TLuaScript = class(TObject)
private
FStream: TStream;
FStreamOwnership: TStreamOwnership;
FBuffer: PAnsiChar;
public
constructor Create(const AData: string); overload;
constructor Create(const AStream: TStream; AOwnership: TStreamOwnership = soReference); overload;
destructor Destroy; override;
function GetNextChunk(out ASize: NativeUint): PAnsiChar; virtual;
end;
TLua = class(TObject)
private
FState: lua_State;
FLoaded: Boolean;
FRegistrations: TLuaRegistrationList;
FRegisteredFunctions: TLuaRegisteredFunctionDictionary;
FRegisteredFunctionCookie: Integer;
FAutoOpenLibraries: TLuaLibraries;
FHasRun: Boolean;
FRttiContext: TRttiContext;
protected
function GetHasState: Boolean; virtual;
function GetState: lua_State; virtual;
function DoAlloc(APointer: Pointer; AOldSize, ANewSize: NativeUint): Pointer; virtual;
procedure DoNewState; virtual;
procedure DoClose; virtual;
procedure DoRegistration(ARegistration: TCustomLuaRegistration); virtual;
procedure SetAutoOpenLibraries(const Value: TLuaLibraries); virtual;
protected
procedure CheckState; virtual;
procedure CheckIsFunction; virtual;
procedure AfterLoad; virtual;
procedure AddRegistration(ARegistration: TCustomLuaRegistration); virtual;
function GetRegisteredFunctionCookie: Integer; virtual;
function RunRegisteredFunction(ACookie: Integer): Integer; virtual;
property Loaded: Boolean read FLoaded write FLoaded;
property HasRun: Boolean read FHasRun write FHasRun;
property Registrations: TLuaRegistrationList read FRegistrations;
property RegisteredFunctions: TLuaRegisteredFunctionDictionary read FRegisteredFunctions;
public
constructor Create;
destructor Destroy; override;
procedure LoadFromString(const AData: string; AAutoRun: Boolean = True; const AChunkName: string = ''); virtual;
procedure LoadFromStream(AStream: TStream; AOwnership: TStreamOwnership = soReference; AAutoRun: Boolean = True; const AChunkName: string = ''); virtual;
procedure LoadFromFile(const AFileName: string; AAutoRun: Boolean = True; const AChunkName: string = ''); virtual;
procedure LoadFromScript(AScript: TLuaScript; AOwnership: TStreamOwnership = soReference; AAutoRun: Boolean = True; const AChunkName: string = ''); virtual;
function GetGlobalVariable(const AName: string): ILuaVariable; virtual;
procedure SetGlobalVariable(const AName: string; AVariable: TLuaImplicitVariable); virtual;
procedure RegisterFunction(const AName: string; AFunction: TLuaCFunction); virtual;
// procedure UnregisterFunction();
{ Registers all published methods of the specified object. If ATableName
is provided, the methods will be bundled in a global table and accessible as
ATableName.Method(). If not provided, the methods are accessible directly
as global functions. }
procedure RegisterFunctions(AObject: TObject; const ATableName: string = ''; AIncludePublicVisibility: Boolean = False); virtual;
// procedure UnregisterFunctions();
procedure OpenLibraries(ALibraries: TLuaLibraries); virtual;
{ Get or set the current path(s) used for require calls. Paths must be separated
by semicolons and questions marks will be replaced with the requested file name,
as per the Lua documentation at: https://www.lua.org/pil/8.1.html }
function GetRequirePath: string;
procedure SetRequirePath(const APath: string);
procedure AddRequirePath(const APath: string);
{ These methods should only be called right after one of the
LoadFrom methods, which must have AutoRun set to False. }
procedure Run; virtual;
procedure GetByteCode(AStream: TStream; APop: Boolean = False); virtual;
procedure Capture(const AName: string); virtual;
function Call(const AFunctionName: string): ILuaReadParameters; overload; virtual;
function Call(const AFunctionName: string; AParameters: array of const): ILuaReadParameters; overload; virtual;
function Call(const AFunctionName: string; AParameters: ILuaReadParameters): ILuaReadParameters; overload; virtual;
property HasState: Boolean read GetHasState;
property State: lua_State read GetState;
property AutoOpenLibraries: TLuaLibraries read FAutoOpenLibraries write SetAutoOpenLibraries default [TLuaLibrary.All];
end;
TLuaHelpers = class(TObject)
private
class var RegistryKeyCounter: Int64;
public
class function GetLuaDataType(AType: Integer): TLuaDataType;
class function GetLuaVariableType(ADataType: TLuaDataType): TLuaVariableType;
class function CreateParameters(AParameters: array of const): ILuaReadParameters;
class procedure PushVariable(AState: lua_State; AVariable: ILuaVariable); overload;
class procedure PushVariable(AState: lua_State; AVariable: ILuaVariable; AVariableType: TLuaVariableType); overload;
class procedure PushString(AState: lua_State; const AValue: string);
class procedure PushTable(AState: lua_State; ATable: ILuaTable);
class procedure PushCFunction(AState: lua_State; AClosure: TLuaCFunction);
class function AllocLuaString(const AValue: string): PAnsiChar;
class procedure FreeLuaString(AValue: PAnsiChar);
class procedure RaiseLastLuaError(AState: lua_State);
class function LuaToString(AState: lua_State; AIndex: Integer): string;
class function CallFunction(AState: lua_State; AParameters: ILuaReadParameters): ILuaReadParameters;
class function NewRegistryKey: string;
end;
implementation
uses
System.Math,
System.SyncObjs,
System.TypInfo;
type
PLuaScript = ^TLuaScript;
TLuaParametersEnumerator = class(TInterfacedObject, ILuaParametersEnumerator)
private
FParameters: ILuaReadParameters;
FIndex: Integer;
protected
property Parameters: ILuaReadParameters read FParameters;
public
constructor Create(AParameters: ILuaReadParameters);
function GetCurrent: ILuaVariable;
function MoveNext: Boolean;
end;
TLuaStackParameters = class(TCustomLuaParameters)
private
FState: lua_State;
FCount: Integer;
protected
property State: lua_State read FState;
public
constructor Create(AState: lua_State; ACount: Integer = -1);
{ ILuaReadParameters }
function GetCount: Integer; override;
function GetItem(Index: Integer): ILuaVariable; override;
end;
TLuaStackVariable = class(TInterfacedObject, ILuaVariable)
private
FState: lua_State;
FIndex: Integer;
FTable: ILuaTable;
protected
property State: lua_State read FState;
property Index: Integer read FIndex;
public
constructor Create(AState: lua_State; AIndex: Integer);
{ ILuaVariable }
function GetDataType: TLuaDataType;
function GetVariableType: TLuaVariableType;
function GetAsBoolean: Boolean;
function GetAsInteger: Integer;
function GetAsNumber: Double;
function GetAsUserData: Pointer;
function GetAsString: string;
function GetAsTable: ILuaTable;
function GetAsFunction: ILuaFunction;
function GetAsCFunction: TLuaCFunction;
procedure SetAsBoolean(ABoolean: Boolean);
procedure SetAsInteger(AInteger: Integer);
procedure SetAsNumber(ANumber: Double);
procedure SetAsUserData(AUserData: Pointer);
procedure SetAsString(AString: string);
procedure SetAsTable(ATable: ILuaTable);
end;
TLuaResultParameters = class(TCustomLuaParameters)
private
FParameters: TList<ILuaVariable>;
public
constructor Create(AState: lua_State; ACount: Integer);
destructor Destroy; override;
function GetCount: Integer; override;
function GetItem(Index: Integer): ILuaVariable; override;
end;
TLuaVariable = class(TInterfacedObject, ILuaVariable)
private
FVariableType: TLuaVariableType;
FDataType: TLuaDataType;
FBooleanValue: Boolean;
FIntegerValue: Integer;
FNumberValue: Double;
FUserDataValue: Pointer;
FStringValue: string;
FTableValue: ILuaTable;
FFunctionValue: ILuaFunction;
FCFunctionValue: TLuaCFunction;
protected
property VariableType: TLuaVariableType read FVariableType write FVariableType;
property DataType: TLuaDataType read FDataType write FDataType;
property BooleanValue: Boolean read FBooleanValue write FBooleanValue;
property IntegerValue: Integer read FIntegerValue write FIntegerValue;
property NumberValue: Double read FNumberValue write FNumberValue;
property UserDataValue: Pointer read FUserDataValue write FUserDataValue;
property StringValue: string read FStringValue write FStringValue;
property TableValue: ILuaTable read FTableValue write FTableValue;
property FunctionValue: ILuaFunction read FFunctionValue write FFunctionValue;
property CFunctionValue: TLuaCFunction read FCFunctionValue write FCFunctionValue;
public
constructor Create; overload;
constructor Create(ABoolean: Boolean); overload;
constructor Create(AInteger: Integer); overload;
constructor Create(ANumber: Double); overload;
constructor Create(AUserData: Pointer); overload;
constructor Create(const AString: string); overload;
constructor Create(ATable: ILuaTable); overload;
constructor Create(AFunction: ILuaFunction); overload;
constructor Create(AFunction: TLuaCFunction); overload;
{ ILuaParameter }
function GetVariableType: TLuaVariableType;
function GetDataType: TLuaDataType;
function GetAsBoolean: Boolean;
function GetAsInteger: Integer;
function GetAsNumber: Double;
function GetAsUserData: Pointer;
function GetAsString: string;
function GetAsTable: ILuaTable;
function GetAsFunction: ILuaFunction;
function GetAsCFunction: TLuaCFunction;
procedure SetAsBoolean(ABoolean: Boolean);
procedure SetAsInteger(AInteger: Integer);
procedure SetAsNumber(ANumber: Double);
procedure SetAsUserData(AUserData: Pointer);
procedure SetAsString(AString: string);
procedure SetAsTable(ATable: ILuaTable);
end;
TLuaCachedVariable = class(TLuaVariable)
public
constructor Create(AState: lua_State; AIndex: Integer);
end;
TLuaCachedTable = class(TLuaTable)
public
constructor Create(AState: lua_State; AIndex: Integer);
end;
TLuaStackWriteParameters = class(TInterfacedObject, ILuaWriteParameters)
private
FState: lua_State;
FCount: Integer;
protected
procedure Pushed;
property State: lua_State read FState;
public
constructor Create(AState: lua_State);
{ ILuaWriteParameters }
function GetCount: Integer;
procedure Push(ABoolean: Boolean); overload;
procedure Push(AInteger: Integer); overload;
procedure Push(ANumber: Double); overload;
procedure Push(AUserData: Pointer); overload;
procedure Push(const AString: string); overload;
procedure Push(ATable: ILuaTable); overload;
end;
TLuaFunction = class(TInterfacedObject, ILuaFunction)
private
FState: lua_State;
FRegistryKey: string;
protected
property State: lua_State read FState;
property RegistryKey: string read FRegistryKey;
public
constructor Create(AState: lua_State; AIndex: Integer);
destructor Destroy; override;
{ ILuaFunction }
function Call(): ILuaReadParameters; overload;
function Call(AParameters: array of const): ILuaReadParameters; overload;
function Call(AParameters: ILuaReadParameters): ILuaReadParameters; overload;
end;
TLuaContext = class(TInterfacedObject, ILuaContext)
private
FParameters: ILuaReadParameters;
FResult: ILuaWriteParameters;
public
constructor Create(AState: lua_State);
{ ILuaContext }
function GetParameters: ILuaReadParameters;
function GetResult: ILuaWriteParameters;
end;
{ TLuaHelpers }
class function TLuaHelpers.GetLuaDataType(AType: Integer): TLuaDataType;
begin
case AType of
LUA_TNIL: Result := LuaNil;
LUA_TNUMBER: Result := LuaNumber;
LUA_TBOOLEAN: Result := LuaBoolean;
LUA_TSTRING: Result := LuaString;
LUA_TTABLE: Result := LuaTable;
LUA_TFUNCTION: Result := LuaFunction;
LUA_TUSERDATA: Result := LuaUserData;
LUA_TTHREAD: Result := LuaThread;
LUA_TLIGHTUSERDATA: Result := LuaLightUserData;
else
Result := LuaNone;
end;
end;
class function TLuaHelpers.GetLuaVariableType(ADataType: TLuaDataType): TLuaVariableType;
begin
case ADataType of
LuaNumber: Result := VariableNumber;
LuaBoolean: Result := VariableBoolean;
LuaString: Result := VariableString;
LuaTable: Result := VariableTable;
LuaFunction: Result := VariableFunction;
LuaUserData: Result := VariableUserData;
LuaLightUserData: Result := VariableUserData;
LuaCClosure: Result := VariableCFunction;
else
Result := VariableNone;
end;
end;
class function TLuaHelpers.CreateParameters(AParameters: array of const): ILuaReadParameters;
var
parameterIndex: Integer;
parameter: TVarRec;
resultParameters: TLuaParameters;
table: ILuaTable;
begin
resultParameters := TLuaParameters.Create;
for parameterIndex := Low(AParameters) to High(AParameters) do
begin
parameter := AParameters[parameterIndex];
case parameter.VType of
vtInteger: resultParameters.Push(parameter.VInteger);
vtBoolean: resultParameters.Push(parameter.VBoolean);
vtChar: resultParameters.Push(string(parameter.VChar));
vtExtended: resultParameters.Push(parameter.VExtended^);
vtString: resultParameters.Push(string(parameter.VString));
vtPointer: resultParameters.Push(parameter.VPointer);
vtPChar: resultParameters.Push(string(parameter.VPChar));
vtObject:
if parameter.VObject is TLuaTable then
resultParameters.Push(TLuaTable(parameter.VObject));
vtWideChar: resultParameters.Push(string(parameter.VWideChar));
vtPWideChar: resultParameters.Push(string(parameter.VPWideChar));
vtAnsiString: resultParameters.Push(string(PAnsiChar(parameter.VAnsiString)));
vtCurrency: resultParameters.Push(parameter.VCurrency^);
// vtVariant: resultParameters.Push(parameter.VVariant);
vtInterface:
if Supports(IInterface(parameter.VInterface), ILuaTable, table) then
resultParameters.Push(table);
vtWideString: resultParameters.Push(string(PWideString(parameter.VWideString)));
vtInt64: resultParameters.Push(parameter.VInt64^);
vtUnicodeString: resultParameters.Push(string(PUnicodeString(parameter.VUnicodeString)));
else
raise ELuaUnsupportedParameterException.CreateFmt('Parameter type %d not supported (index: %d)', [parameter.VType, parameterIndex]);
end;
end;
Result := resultParameters;
end;
class procedure TLuaHelpers.PushVariable(AState: lua_State; AVariable: ILuaVariable);
begin
PushVariable(AState, AVariable, AVariable.VariableType);
end;
class procedure TLuaHelpers.PushVariable(AState: lua_State; AVariable: ILuaVariable; AVariableType: TLuaVariableType);
begin
case AVariableType of
VariableNone: lua_pushnil(AState);
VariableBoolean: lua_pushboolean(AState, IfThen(AVariable.AsBoolean, 1, 0));
VariableInteger: lua_pushinteger(AState, AVariable.AsInteger);
VariableNumber: lua_pushnumber(AState, AVariable.AsNumber);
VariableUserData:
if AVariable.AsUserData = nil then
lua_pushnil(AState)
else
lua_pushlightuserdata(AState, AVariable.AsUserData);
VariableString: PushString(AState, AVariable.AsString);
VariableTable: PushTable(AState, AVariable.AsTable);
VariableCFunction: PushCFunction(AState, AVariable.AsCFunction);
else
raise ELuaUnsupportedVariableException.CreateFmt('Variable type not supported: %d', [Ord(AVariableType)]);
end;
end;
class procedure TLuaHelpers.PushString(AState: lua_State; const AValue: string);
var
stringValue: PAnsiChar;
begin
stringValue := AllocLuaString(AValue);
try
lua_pushlstring(AState, stringValue, Length(AValue));
finally
FreeLuaString(stringValue);
end;
end;
class procedure TLuaHelpers.PushTable(AState: lua_State; ATable: ILuaTable);
var
pair: TLuaKeyValuePair;
begin
lua_newtable(AState);
for pair in ATable do
begin
PushVariable(AState, pair.Key);
PushVariable(AState, pair.Value);
lua_settable(AState, -3);
end;
end;
function LuaWrapperClosure(L: lua_State): Integer; cdecl;
var
method: TMethod;
closure: TLuaCFunction absolute method;
context: ILuaContext;
begin
method.Code := lua_touserdata(L, lua_upvalueindex(1));
method.Data := lua_touserdata(L, lua_upvalueindex(2));
context := TLuaContext.Create(L);
try
closure(context);
Result := context.Result.Count;
except
on E:Exception do
Result := luaL_error(L, PAnsiChar(AnsiString(E.Message)), nil);
end;
end;
class procedure TLuaHelpers.PushCFunction(AState: lua_State; AClosure: TLuaCFunction);
var
method: TMethod absolute AClosure;
begin
{ Assume the reference to AClosure is being kept alive by the caller for as long
as it's needed, for example by the ILuaVariable that contains it. That way we
don't need to keep our own reference, as we can't determine when it's ok to go out
of scope, which would result in memory increase on every use. }
lua_pushlightuserdata(AState, method.Code);
lua_pushlightuserdata(AState, method.Data);
lua_pushcclosure(AState, @LuaWrapperClosure, 2);
end;
// Casting strings directly to PAnsiChar (via AnsiString) causes corruption
// with table values, at least in Delphi XE2. Can't really explain why, seems
// the input string goes out of scope, so let's just go through the motions
// to create a copy and be safe.
class function TLuaHelpers.AllocLuaString(const AValue: string): PAnsiChar;
begin
if Length(AValue) > 0 then
begin
GetMem(Result, Length(AValue) + 1);
StrPCopy(Result, AnsiString(AValue));
end else
Result := nil;
end;
class procedure TLuaHelpers.FreeLuaString(AValue: PAnsiChar);
begin
FreeMem(AValue);
end;
// If someone cares to reproduce this issue and optimize the code, use these
// two and the TableLuaFunction test should fail with a corrupted value
// (#11#0#0#0#11#0#0#0#11#0#0#0#11#0#0#0#11).
(*
class function TLuaHelpers.AllocLuaString(const AValue: string): PAnsiChar;
begin
if Length(AValue) > 0 then
Result := PAnsiChar(AnsiString(AValue))
else
Result := nil;
end;
class procedure TLuaHelpers.FreeLuaString(AValue: PAnsiChar);
begin
end;
*)
class procedure TLuaHelpers.RaiseLastLuaError(AState: lua_State);
var
errorMessage: string;
begin
errorMessage := LuaToString(AState, -1);
lua_pop(AState, 1);
raise ELuaException.Create(errorMessage);
end;
class function TLuaHelpers.LuaToString(AState: lua_State; AIndex: Integer): string;
var
len: NativeUint;
value: PAnsiChar;
stringValue: RawByteString;
begin
value := lua_tolstring(AState, AIndex, @len);
SetString(stringValue, value, len);
Result := string(stringValue);
end;
class function TLuaHelpers.CallFunction(AState: lua_State; AParameters: ILuaReadParameters): ILuaReadParameters;
var
stackIndex: Integer;
parameterCount: Integer;
parameter: ILuaVariable;
begin
{ Assumption: the function to call is the top item on the stack }
stackIndex := Pred(lua_gettop(AState));
parameterCount := 0;
if Assigned(AParameters) then
begin
parameterCount := AParameters.Count;
for parameter in AParameters do
PushVariable(AState, parameter);
end;
if lua_pcall(AState, parameterCount, LUA_MULTRET, 0) <> 0 then
RaiseLastLuaError(AState);
Result := TLuaResultParameters.Create(AState, lua_gettop(AState) - stackIndex);
end;
class function TLuaHelpers.NewRegistryKey: string;
begin
// This could be incremented on a per-State basis, but this'll do for now.
Result := Format('DelphiLuaWrapper_%d', [TInterlocked.Increment(RegistryKeyCounter)]);
end;
{ TLuaImplicitVariable }
class operator TLuaImplicitVariable.Implicit(AValue: ILuaVariable): TLuaImplicitVariable;
begin
Result.Variable := AValue;
end;
class operator TLuaImplicitVariable.Implicit(AValue: Boolean): TLuaImplicitVariable;
begin
Result.Variable := TLuaVariable.Create(AValue);
end;
class operator TLuaImplicitVariable.Implicit(AValue: Integer): TLuaImplicitVariable;
begin
Result.Variable := TLuaVariable.Create(AValue);
end;
class operator TLuaImplicitVariable.Implicit(AValue: Double): TLuaImplicitVariable;
begin
Result.Variable := TLuaVariable.Create(AValue);
end;
class operator TLuaImplicitVariable.Implicit(AValue: Pointer): TLuaImplicitVariable;
begin
Result.Variable := TLuaVariable.Create(AValue);
end;
class operator TLuaImplicitVariable.Implicit(const AValue: string): TLuaImplicitVariable;
begin
Result.Variable := TLuaVariable.Create(AValue);
end;
class operator TLuaImplicitVariable.Implicit(AValue: ILuaTable): TLuaImplicitVariable;
begin
Result.Variable := TLuaVariable.Create(AValue);
end;
class operator TLuaImplicitVariable.Implicit(AValue: TLuaCFunction): TLuaImplicitVariable;
begin
Result.Variable := TLuaVariable.Create(AValue);
end;
class operator TLuaImplicitVariable.Implicit(AValue: TLuaImplicitVariable): ILuaVariable;
begin
Result := AValue.Variable;
end;
class operator TLuaImplicitVariable.Implicit(AValue: TLuaImplicitVariable): Boolean;
begin
Result := AValue.Variable.AsBoolean;
end;
class operator TLuaImplicitVariable.Implicit(AValue: TLuaImplicitVariable): Integer;
begin
Result := AValue.Variable.AsInteger;
end;
class operator TLuaImplicitVariable.Implicit(AValue: TLuaImplicitVariable): Double;
begin
Result := AValue.Variable.AsNumber;
end;
class operator TLuaImplicitVariable.Implicit(AValue: TLuaImplicitVariable): Pointer;
begin
Result := AValue.Variable.AsUserData;
end;
class operator TLuaImplicitVariable.Implicit(AValue: TLuaImplicitVariable): string;
begin
Result := AValue.Variable.AsString;
end;
class operator TLuaImplicitVariable.Implicit(AValue: TLuaImplicitVariable): ILuaTable;
begin
Result := AValue.Variable.AsTable;
end;
{ TLuaTableEnumerator }
constructor TLuaTableEnumerator.Create(AEnumerator: TEnumerator<TPair<ILuaVariable, ILuaVariable>>);
begin
inherited Create;
FEnumerator := AEnumerator;
end;
destructor TLuaTableEnumerator.Destroy;
begin
FreeAndNil(FEnumerator);
inherited Destroy;
end;
function TLuaTableEnumerator.GetCurrent: TLuaKeyValuePair;
var
current: TPair<ILuaVariable, ILuaVariable>;
begin
current := FEnumerator.Current;
Result.Key := current.Key;
Result.Value := current.Value;
end;
function TLuaTableEnumerator.MoveNext: Boolean;
begin
Result := FEnumerator.MoveNext;
end;
{ TLuaVariableEqualityComparer }
function TLuaVariableEqualityComparer.Equals(const Left, Right: ILuaVariable): Boolean;
begin
Result := (Left.VariableType = Right.VariableType);
if Result then
begin
case Left.VariableType of
VariableBoolean: Result := (Left.AsBoolean = Right.AsBoolean);
VariableInteger: Result := (Left.AsInteger = Right.AsInteger);
VariableNumber: Result := SameValue(Left.AsNumber, Right.AsNumber);
VariableUserData: Result := (Left.AsUserData = Right.AsUserData);
VariableString: Result := (Left.AsString = Right.AsString);
VariableTable: Result := (Left.AsTable = Right.AsTable);
end;
end;
end;
function TLuaVariableEqualityComparer.GetHashCode(const Value: ILuaVariable): Integer;
var
i: Integer;
m: Extended;
e: Integer;
p: Pointer;
s: string;
begin
Result := 0;
// System.Generics.Defaults has a decent set of GetHashCode_ functions...
// ...which are of course private.
case Value.VariableType of
VariableBoolean:
Result := Ord(Value.AsBoolean);
VariableInteger:
begin
i := Value.AsInteger;
Result := BobJenkinsHash(i, SizeOf(i), 0);
end;
VariableNumber:
begin
// Denormalized floats and positive/negative 0.0 complicate things.
Frexp(Value.AsNumber, m, e);
if m = 0 then
m := Abs(m);
Result := BobJenkinsHash(m, SizeOf(m), 0);
Result := BobJenkinsHash(e, SizeOf(e), Result);
end;
VariableUserData:
begin
p := Value.AsUserData;
Result := BobJenkinsHash(p, SizeOf(p), 0);
end;
VariableString:
begin
s := Value.AsString;
if Length(s) > 0 then
Result := BobJenkinsHash(s[1], Length(s) * SizeOf(s[1]), 0);
end;
VariableTable:
begin
p := Pointer(Value.AsTable);
Result := BobJenkinsHash(p, SizeOf(p), 0);
end;
end;
end;
{ TLuaTable }
constructor TLuaTable.Create;
begin
inherited Create;
FTable := TDictionary<ILuaVariable, ILuaVariable>.Create(TLuaVariableEqualityComparer.Create);
end;
destructor TLuaTable.Destroy;
begin
FreeAndNil(FTable);
inherited Destroy;
end;
function TLuaTable.GetEnumerator: ILuaTableEnumerator;
begin
Result := TLuaTableEnumerator.Create(FTable.GetEnumerator);
end;
function TLuaTable.HasValue(AKey: TLuaImplicitVariable): Boolean;
begin
Result := FTable.ContainsKey(AKey);
end;
function TLuaTable.GetValue(AKey: TLuaImplicitVariable): ILuaVariable;
begin
Result := FTable[AKey];
end;
procedure TLuaTable.SetValue(AKey, AValue: TLuaImplicitVariable);
begin
FTable.AddOrSetValue(AKey, AValue);
end;
{ TCustomLuaRegistration }
constructor TCustomLuaRegistration.Create(const AName: string);
begin
inherited Create;
FName := AName;
end;
{ TLuaFunctionRegistration }
procedure TLuaFunctionRegistration.Apply(AState: lua_State; APushFunction: TLuaPushFunction);
var
functionName: PAnsiChar;
begin
functionName := TLuaHelpers.AllocLuaString(Name);
try
APushFunction(Callback);
lua_setglobal(AState, functionName);
finally
TLuaHelpers.FreeLuaString(functionName);
end;
end;
constructor TLuaFunctionRegistration.Create(const AName: string; ACallback: TLuaCFunction);
begin
inherited Create(AName);
FCallback := ACallback;
end;
{ TLuaTableRegistration }
constructor TLuaTableRegistration.Create(const AName: string);
begin
inherited Create(AName);
FFunctionTable := TLuaFunctionTable.Create;
end;
destructor TLuaTableRegistration.Destroy;
begin
FreeAndNil(FFunctionTable);
inherited Destroy;
end;
procedure TLuaTableRegistration.RegisterFunction(const AName: string; AFunction: TLuaCFunction);
begin
FunctionTable.AddOrSetValue(AName, AFunction);
end;
procedure TLuaTableRegistration.Apply(AState: lua_State; APushFunction: TLuaPushFunction);
var
pair: TPair<string, TLuaCFunction>;
functionName: PAnsiChar;
tableName: PAnsiChar;
begin
lua_newtable(AState);
for pair in FunctionTable do
begin
functionName := TLuaHelpers.AllocLuaString(pair.Key);
try
lua_pushstring(AState, functionName);
APushFunction(pair.Value);
lua_settable(AState, -3);
finally
TLuaHelpers.FreeLuaString(functionName);
end;
end;
tableName := TLuaHelpers.AllocLuaString(Name);
try
lua_setglobal(AState, tableName);
finally
TLuaHelpers.FreeLuaString(tableName);
end;
end;
{ TLuaScript }
constructor TLuaScript.Create(const AData: string);
begin
Create(TStringStream.Create(AData), soOwned);
end;
constructor TLuaScript.Create(const AStream: TStream; AOwnership: TStreamOwnership);
begin
inherited Create;
FStream := AStream;
FStreamOwnership := AOwnership;
end;
destructor TLuaScript.Destroy;
begin
if Assigned(FBuffer) then
FreeMem(FBuffer);
if FStreamOwnership = soOwned then
FreeAndNil(FStream);
inherited Destroy;
end;
function TLuaScript.GetNextChunk(out ASize: NativeUint): PAnsiChar;
const
BufferSize = 4096;
begin
if not Assigned(FBuffer) then
GetMem(FBuffer, BufferSize);
ASize := FStream.Read(FBuffer^, BufferSize);
if ASize > 0 then
Result := FBuffer
else
Result := nil;
end;
{ Callback functions }
function LuaWrapperAlloc(ud, ptr: Pointer; osize, nsize: size_t): Pointer; cdecl;
begin
Result := TLua(ud).DoAlloc(ptr, osize, nsize);
end;
function LuaWrapperReader(L: lua_State; ud: Pointer; var sz: Lua.size_t): PAnsiChar; cdecl;
var
script: PLuaScript;
begin
script := ud;
Result := script^.GetNextChunk(sz);
end;
function LuaWrapperWriter(L: lua_State; p: Pointer; sz: size_t; ud: Pointer): Integer; cdecl;
var
stream: TStream;
begin
stream := TStream(ud^);
try
stream.WriteBuffer(p^, sz);
Result := 0;
except
on E:EStreamError do
Result := 1;
end;
end;
function LuaWrapperFunction(L: lua_State): Integer; cdecl;
var
lua: TLua;
cookie: Integer;
begin
Result := 0;
lua := TLua(lua_touserdata(L, lua_upvalueindex(1)));
cookie := lua_tointeger(L, lua_upvalueindex(2));
if Assigned(lua) then
Result := lua.RunRegisteredFunction(cookie);
end;
{ TLua }
constructor TLua.Create;
begin
inherited Create;
FAutoOpenLibraries := [TLuaLibrary.All];
FRegistrations := TLuaRegistrationList.Create(True);
FRegisteredFunctions := TLuaRegisteredFunctionDictionary.Create;
end;
destructor TLua.Destroy;
begin
FreeAndNil(FRegisteredFunctions);
FreeAndNil(FRegistrations);
if HasState then
DoClose;
inherited Destroy;
end;
procedure TLua.LoadFromString(const AData: string; AAutoRun: Boolean; const AChunkName: string);
begin
LoadFromScript(TLuaScript.Create(AData), soOwned, AAutoRun, AChunkName);
end;
procedure TLua.LoadFromStream(AStream: TStream; AOwnership: TStreamOwnership; AAutoRun: Boolean; const AChunkName: string);
begin
LoadFromScript(TLuaScript.Create(AStream, AOwnership), soOwned, AAutoRun, AChunkName);
end;
procedure TLua.LoadFromFile(const AFileName: string; AAutoRun: Boolean; const AChunkName: string);
var
chunkName: string;
begin
if Length(AChunkName) > 0 then
chunkName := AChunkName
else
chunkName := ExtractFileName(AFileName);
LoadFromScript(TLuaScript.Create(TFileStream.Create(AFileName, fmOpenRead or fmShareDenyNone), soOwned), soOwned, AAutoRun, chunkName);
end;
procedure TLua.LoadFromScript(AScript: TLuaScript; AOwnership: TStreamOwnership; AAutoRun: Boolean; const AChunkName: string);
var
chunkName: PAnsiChar;
begin
try
chunkName := TLuaHelpers.AllocLuaString(AChunkName);
try
if lua_load(State, LuaWrapperReader, @AScript, chunkName, nil) <> 0 then
TLuaHelpers.RaiseLastLuaError(State);
finally
TLuaHelpers.FreeLuaString(chunkName);
end;
if not Loaded then
AfterLoad;
if AAutoRun then
Run;
finally
if AOwnership = soOwned then
FreeAndNil(AScript);
end;
end;
procedure TLua.OpenLibraries(ALibraries: TLuaLibraries);
begin
if TLuaLibrary.All in ALibraries then
luaL_openlibs(State)
else
begin
if TLuaLibrary.Base in ALibraries then
luaL_requiref(State, 'base', luaopen_base, 1);
if TLuaLibrary.Coroutine in ALibraries then
luaL_requiref(State, 'coroutine', luaopen_coroutine, 1);
if TLuaLibrary.Table in ALibraries then
luaL_requiref(State, 'table', luaopen_table, 1);
if TLuaLibrary.IO in ALibraries then
luaL_requiref(State, 'io', luaopen_io, 1);
if TLuaLibrary.OS in ALibraries then
luaL_requiref(State, 'os', luaopen_os, 1);
if TLuaLibrary.StringLib in ALibraries then
luaL_requiref(State, 'string', luaopen_string, 1);
if TLuaLibrary.Bit32 in ALibraries then
luaL_requiref(State, 'bit32', luaopen_bit32, 1);
if TLuaLibrary.Math in ALibraries then
luaL_requiref(State, 'math', luaopen_math, 1);
if TLuaLibrary.Debug in ALibraries then
luaL_requiref(State, 'debug', luaopen_debug, 1);
if TLuaLibrary.Package in ALibraries then
luaL_requiref(State, 'package', luaopen_package, 1);
end;
end;
function TLua.GetRequirePath: string;
begin
CheckState;
lua_getglobal(State, 'package');
try
lua_getfield(State, -1, 'path');
try
Result := TLuaHelpers.LuaToString(State, -1);
finally
lua_pop(State, 1);
end;
finally
lua_pop(State, 1);
end;
end;
procedure TLua.SetRequirePath(const APath: string);
begin
CheckState;
lua_getglobal(State, 'package');
try
TLuaHelpers.PushString(State, APath);
lua_setfield(State, -2, 'path');
finally
lua_pop(State, 1);
end;
end;
procedure TLua.AddRequirePath(const APath: string);
var
path: string;
begin
path := GetRequirePath;
if (Length(path) > 0) and (path[Length(path)] <> ';') then
path := path + ';';
SetRequirePath(path + APath);
end;
procedure TLua.Run;
begin
CheckIsFunction;
if lua_pcall(State, 0, 0, 0) <> 0 then
TLuaHelpers.RaiseLastLuaError(State);
HasRun := True;
end;
procedure TLua.GetByteCode(AStream: TStream; APop: Boolean);
var
returnCode: Integer;
begin
CheckIsFunction;
try
returnCode := lua_dump(State, LuaWrapperWriter, @AStream);
if returnCode <> 0 then
raise ELuaException.CreateFmt('lua_dump returned code %d', [returnCode]);
finally
if APop then
lua_pop(State, 1);
end;
end;
procedure TLua.Capture(const AName: string);
var
name: PAnsiChar;
begin
CheckIsFunction;
// Create a new table to serve as the environment
lua_newtable(State);
// Set the global AName to the new table
lua_pushvalue(State, -1);
name := TLuaHelpers.AllocLuaString(AName);
try
lua_setglobal(State, name);
finally
TLuaHelpers.FreeLuaString(name);
end;
// Set the global environment as the table's metatable index, so calls to
// global functions and variables still work
lua_newtable(State);
TLuaHelpers.PushString(State, '__index');
lua_pushglobaltable(State);
lua_settable(State, -3);
lua_setmetatable(State, -2);
// Set the new table as the environment (upvalue at index 1)
lua_setupvalue(State, -2, 1);
if lua_pcall(State, 0, 0, 0) <> 0 then
TLuaHelpers.RaiseLastLuaError(State);
end;
function TLua.Call(const AFunctionName: string): ILuaReadParameters;
begin
Result := Call(AFunctionName, nil);
end;
function TLua.Call(const AFunctionName: string; AParameters: array of const): ILuaReadParameters;
begin
Result := Call(AFunctionName, TLuaHelpers.CreateParameters(AParameters));
end;
function TLua.Call(const AFunctionName: string; AParameters: ILuaReadParameters): ILuaReadParameters;
var
functionName: PAnsiChar;
begin
{ Global functions are only present after the has run once:
http://lua-users.org/lists/lua-l/2011-01/msg01154.html }
if not HasRun then
Run;
functionName := TLuaHelpers.AllocLuaString(AFunctionName);
try
lua_getglobal(State, functionName);
finally
TLuaHelpers.FreeLuaString(functionName);
end;
Result := TLuaHelpers.CallFunction(State, AParameters);
end;
procedure TLua.CheckState;
begin
if not LuaLibLoaded then
LoadLuaLib;
if not HasState then
DoNewState;
end;
procedure TLua.CheckIsFunction;
begin
if not lua_isfunction(State, -1) then
raise ELuaNoFunctionException.Create('No function on top of the stack, use the LoadFrom methods first');
end;
procedure TLua.AfterLoad;
var
registration: TCustomLuaRegistration;
begin
Loaded := True;
HasRun := False;
{ Register functions in the current environment }
for registration in Registrations do
DoRegistration(registration);
end;
function TLua.GetGlobalVariable(const AName: string): ILuaVariable;
var
name: PAnsiChar;
begin
name := TLuaHelpers.AllocLuaString(AName);
try
lua_getglobal(State, name);
Result := TLuaCachedVariable.Create(State, -1);
lua_pop(State, 1);
finally
TLuaHelpers.FreeLuaString(name);
end;
end;
procedure TLua.SetGlobalVariable(const AName: string; AVariable: TLuaImplicitVariable);
var
name: PAnsiChar;
begin
name := TLuaHelpers.AllocLuaString(AName);
try
TLuaHelpers.PushVariable(State, AVariable);
lua_setglobal(State, name);
finally
TLuaHelpers.FreeLuaString(name);
end;
end;
procedure TLua.RegisterFunction(const AName: string; AFunction: TLuaCFunction);
begin
{ Since anonymous methods are basically interfaces, we need to keep a reference around }
AddRegistration(TLuaFunctionRegistration.Create(AName, AFunction));
end;
procedure TLua.RegisterFunctions(AObject: TObject; const ATableName: string; AIncludePublicVisibility: Boolean);
{ This wrapper is needed because Delphi's anonymous functions capture
variables, not values. We need a stable 'callback' here. }
function CaptureCallback(AMethod: TMethod): TLuaCFunction; inline;
begin
Result := TLuaCMethod(AMethod);
end;
var
rttiType: TRttiType;
rttiMethod: TRttiMethod;
rttiParameters: TArray<System.Rtti.TRttiParameter>;
callback: TMethod;
tableRegistration: TLuaTableRegistration;
begin
tableRegistration := nil;
if Length(ATableName) > 0 then
tableRegistration := TLuaTableRegistration.Create(ATableName);
rttiType := FRttiContext.GetType(AObject.ClassType);
for rttiMethod in rttiType.GetMethods do
begin
if (rttiMethod.Visibility = mvPublished) or
(AIncludePublicVisibility and (rttiMethod.Visibility = mvPublic)) then
begin
rttiParameters := rttiMethod.GetParameters;
{ Check if one parameter of type ILuaContext is present }
if (Length(rttiParameters) = 1) and
(Assigned(rttiParameters[0].ParamType)) and
(rttiParameters[0].ParamType.TypeKind = tkInterface) and
(TRttiInterfaceType(rttiParameters[0].ParamType).GUID = ILuaContext) then
begin
callback.Code := rttiMethod.CodeAddress;
callback.Data := AObject;
if Assigned(tableRegistration) then
tableRegistration.RegisterFunction(rttiMethod.Name, CaptureCallback(callback))
else
AddRegistration(TLuaFunctionRegistration.Create(rttiMethod.Name, CaptureCallback(callback)));
end;
end;
end;
if Assigned(tableRegistration) then
AddRegistration(tableRegistration);
end;
function TLua.DoAlloc(APointer: Pointer; AOldSize, ANewSize: NativeUint): Pointer;
begin
Result := DefaultLuaAlloc(nil, APointer, AOldSize, ANewSize);
end;
procedure TLua.DoNewState;
begin
FState := lua_newstate(@LuaWrapperAlloc, Pointer(Self));
if not HasState then
raise ELuaInitException.Create('Failed to initialize new state');
OpenLibraries(AutoOpenLibraries);
end;
procedure TLua.DoClose;
begin
lua_close(FState);
FState := nil;
end;
procedure TLua.DoRegistration(ARegistration: TCustomLuaRegistration);
var
this: TLua;
begin
this := Self;
ARegistration.Apply(State,
procedure(AFunction: TLuaCFunction)
var
cookie: Integer;
begin
cookie := GetRegisteredFunctionCookie;
RegisteredFunctions.Add(cookie, AFunction);
lua_pushlightuserdata(State, this);
lua_pushinteger(State, Cookie);
lua_pushcclosure(State, @LuaWrapperFunction, 2);
end);
end;
procedure TLua.AddRegistration(ARegistration: TCustomLuaRegistration);
begin
Registrations.Add(ARegistration);
{ Only register functions after Load, otherwise they'll not be available in the environment }
if Loaded then
DoRegistration(ARegistration);
end;
function TLua.GetRegisteredFunctionCookie: Integer;
begin
Inc(FRegisteredFunctionCookie);
Result := FRegisteredFunctionCookie;
end;
function TLua.RunRegisteredFunction(ACookie: Integer): Integer;
var
context: ILuaContext;
begin
Result := 0;
if RegisteredFunctions.ContainsKey(ACookie) then
begin
context := TLuaContext.Create(State);
try
RegisteredFunctions[ACookie](context);
Result := context.Result.Count;
except
on E:Exception do
Result := luaL_error(State, PAnsiChar(AnsiString(E.Message)), nil);
end;
end;
end;
function TLua.GetHasState: Boolean;
begin
Result := Assigned(FState);
end;
function TLua.GetState: lua_State;
begin
CheckState;
Result := FState;
end;
procedure TLua.SetAutoOpenLibraries(const Value: TLuaLibraries);
begin
FAutoOpenLibraries := Value;
end;
{ TLuaParametersEnumerator }
constructor TLuaParametersEnumerator.Create(AParameters: ILuaReadParameters);
begin
inherited Create;
FParameters := AParameters;
FIndex := -1;
end;
function TLuaParametersEnumerator.GetCurrent: ILuaVariable;
begin
Result := Parameters.Items[FIndex];
end;
function TLuaParametersEnumerator.MoveNext: Boolean;
begin
Inc(FIndex);
Result := FIndex < Parameters.Count;
end;
{ TCustomLuaParameters }
function TCustomLuaParameters.GetEnumerator: ILuaParametersEnumerator;
begin
Result := TLuaParametersEnumerator.Create(Self);
end;
function TCustomLuaParameters.GetVariableType: TLuaVariableType;
begin
Result := GetDefaultVariable.GetVariableType;
end;
function TCustomLuaParameters.GetDataType: TLuaDataType;
begin
Result := GetDefaultVariable.GetDataType;
end;
function TCustomLuaParameters.GetAsBoolean: Boolean;
begin
Result := GetDefaultVariable.GetAsBoolean;
end;
function TCustomLuaParameters.GetAsInteger: Integer;
begin
Result := GetDefaultVariable.GetAsInteger;
end;
function TCustomLuaParameters.GetAsNumber: Double;
begin
Result := GetDefaultVariable.GetAsNumber;
end;
function TCustomLuaParameters.GetAsUserData: Pointer;
begin
Result := GetDefaultVariable.GetAsUserData;
end;
function TCustomLuaParameters.GetAsString: string;
begin
Result := GetDefaultVariable.GetAsString;
end;
function TCustomLuaParameters.GetAsTable: ILuaTable;
begin
Result := GetDefaultVariable.GetAsTable;
end;
function TCustomLuaParameters.GetAsFunction: ILuaFunction;
begin
Result := GetDefaultVariable.GetAsFunction;
end;
function TCustomLuaParameters.GetAsCFunction: TLuaCFunction;
begin
Result := GetDefaultVariable.GetAsCFunction;
end;
procedure TCustomLuaParameters.SetAsBoolean(ABoolean: Boolean);
begin
GetDefaultVariable.SetAsBoolean(ABoolean);
end;
procedure TCustomLuaParameters.SetAsInteger(AInteger: Integer);
begin
GetDefaultVariable.SetAsInteger(AInteger);
end;
procedure TCustomLuaParameters.SetAsNumber(ANumber: Double);
begin
GetDefaultVariable.SetAsNumber(ANumber);
end;
procedure TCustomLuaParameters.SetAsUserData(AUserData: Pointer);
begin
GetDefaultVariable.SetAsUserData(AUserData);
end;
procedure TCustomLuaParameters.SetAsString(AString: string);
begin
GetDefaultVariable.SetAsString(AString);
end;
procedure TCustomLuaParameters.SetAsTable(ATable: ILuaTable);
begin
GetDefaultVariable.SetAsTable(ATable);
end;
function TCustomLuaParameters.GetDefaultVariable: ILuaVariable;
begin
Result := GetItem(0);
end;
function TCustomLuaParameters.ToString: string;
var
parameterIndex: Integer;
begin
Result := '';
for parameterIndex := 0 to Pred(GetCount) do
Result := Result + GetItem(parameterIndex).AsString;
end;
{ TLuaStackParameters }
constructor TLuaStackParameters.Create(AState: lua_State; ACount: Integer);
begin
inherited Create;
FState := AState;
FCount := ACount;
if FCount = -1 then
FCount := lua_gettop(State);
end;
function TLuaStackParameters.GetCount: Integer;
begin
Result := FCount;
end;
function TLuaStackParameters.GetItem(Index: Integer): ILuaVariable;
begin
if (Index < 0) or (Index >= GetCount) then
raise ERangeError.CreateFmt('Invalid parameter index: %d', [Index]);
Result := TLuaStackVariable.Create(State, Succ(Index));
end;
{ TLuaStackVariable }
constructor TLuaStackVariable.Create(AState: lua_State; AIndex: Integer);
begin
inherited Create;
FState := AState;
FIndex := AIndex;
end;
function TLuaStackVariable.GetVariableType: TLuaVariableType;
begin
Result := TLuaHelpers.GetLuaVariableType(GetDataType);
end;
function TLuaStackVariable.GetDataType: TLuaDataType;
begin
Result := TLuaHelpers.GetLuaDataType(lua_type(State, Index));
end;
function TLuaStackVariable.GetAsBoolean: Boolean;
begin
Result := (lua_toboolean(State, Index) <> 0);
end;
function TLuaStackVariable.GetAsInteger: Integer;
begin
Result := lua_tointeger(State, Index);
end;
function TLuaStackVariable.GetAsNumber: Double;
begin
Result := lua_tonumber(State, Index);
end;
function TLuaStackVariable.GetAsUserData: Pointer;
begin
Result := lua_touserdata(State, Index);
end;
function TLuaStackVariable.GetAsString: string;
begin
Result := TLuaHelpers.LuaToString(State, Index);
end;
function TLuaStackVariable.GetAsTable: ILuaTable;
begin
if not lua_istable(State, Index) then
Exit(nil);
if not Assigned(FTable) then
FTable := TLuaCachedTable.Create(State, Index);
Result := FTable;
end;
function TLuaStackVariable.GetAsFunction: ILuaFunction;
begin
if not lua_isfunction(State, Index) then
Exit(nil);
Result := TLuaFunction.Create(State, Index);
end;
function TLuaStackVariable.GetAsCFunction: TLuaCFunction;
begin
raise ELuaUnsupportedVariableException.Create('Can not read stack variables as TLuaCFunction');
end;
procedure TLuaStackVariable.SetAsBoolean(ABoolean: Boolean);
begin
lua_pushboolean(State, IfThen(ABoolean, 1, 0));
lua_replace(State, Index);
end;
procedure TLuaStackVariable.SetAsInteger(AInteger: Integer);
begin
TLuaHelpers.PushVariable(State, Self, VariableInteger);
lua_replace(State, Index);
end;
procedure TLuaStackVariable.SetAsNumber(ANumber: Double);
begin
TLuaHelpers.PushVariable(State, Self, VariableNumber);
lua_replace(State, Index);
end;
procedure TLuaStackVariable.SetAsString(AString: string);
begin
TLuaHelpers.PushVariable(State, Self, VariableString);
lua_replace(State, Index);
end;
procedure TLuaStackVariable.SetAsTable(ATable: ILuaTable);
begin
TLuaHelpers.PushVariable(State, Self, VariableTable);
lua_replace(State, Index);
end;
procedure TLuaStackVariable.SetAsUserData(AUserData: Pointer);
begin
TLuaHelpers.PushVariable(State, Self, VariableUserData);
lua_replace(State, Index);
end;
{ TLuaResultParameters }
constructor TLuaResultParameters.Create(AState: lua_State; ACount: Integer);
var
parameterIndex: Integer;
begin
inherited Create;
FParameters := TList<ILuaVariable>.Create;
if ACount > 0 then
begin
FParameters.Capacity := ACount;
for parameterIndex := ACount downto 1 do
FParameters.Add(TLuaCachedVariable.Create(AState, -ACount));
lua_pop(AState, ACount);
end;
end;
destructor TLuaResultParameters.Destroy;
begin
FreeAndNil(FParameters);
inherited Destroy;
end;
function TLuaResultParameters.GetCount: Integer;
begin
Result := FParameters.Count;
end;
function TLuaResultParameters.GetItem(Index: Integer): ILuaVariable;
begin
Result := FParameters[Index];
end;
{ TLuaVariable }
constructor TLuaVariable.Create;
begin
end;
constructor TLuaVariable.Create(ABoolean: Boolean);
begin
Create;
SetAsBoolean(ABoolean);
end;
constructor TLuaVariable.Create(AInteger: Integer);
begin
Create;
SetAsInteger(AInteger);
end;
constructor TLuaVariable.Create(ANumber: Double);
begin
Create;
SetAsNumber(ANumber);
end;
constructor TLuaVariable.Create(AUserData: Pointer);
begin
Create;
SetAsUserData(AUserData);
end;
constructor TLuaVariable.Create(const AString: string);
begin
Create;
SetAsString(AString);
end;
constructor TLuaVariable.Create(AFunction: ILuaFunction);
begin
Create;
VariableType := VariableFunction;
DataType := LuaFunction;
FunctionValue := AFunction;
end;
constructor TLuaVariable.Create(ATable: ILuaTable);
begin
Create;
SetAsTable(ATable);
end;
constructor TLuaVariable.Create(AFunction: TLuaCFunction);
begin
Create;
VariableType := VariableCFunction;
DataType := LuaCClosure;
CFunctionValue := AFunction;
end;
function TLuaVariable.GetVariableType: TLuaVariableType;
begin
Result := VariableType;
end;
function TLuaVariable.GetDataType: TLuaDataType;
begin
Result := DataType;
end;
function TLuaVariable.GetAsBoolean: Boolean;
begin
Result := BooleanValue;
end;
function TLuaVariable.GetAsInteger: Integer;
begin
Result := IntegerValue;
end;
function TLuaVariable.GetAsNumber: Double;
begin
Result := NumberValue;
end;
function TLuaVariable.GetAsUserData: Pointer;
begin
Result := UserDataValue;
end;
function TLuaVariable.GetAsString: string;
begin
Result := StringValue;
end;
function TLuaVariable.GetAsTable: ILuaTable;
begin
Result := TableValue;
end;
function TLuaVariable.GetAsFunction: ILuaFunction;
begin
Result := FunctionValue;
end;
function TLuaVariable.GetAsCFunction: TLuaCFunction;
begin
Result := CFunctionValue;
end;
procedure TLuaVariable.SetAsBoolean(ABoolean: Boolean);
begin
VariableType := VariableBoolean;
DataType := LuaBoolean;
BooleanValue := ABoolean;
end;
procedure TLuaVariable.SetAsInteger(AInteger: Integer);
begin
VariableType := VariableInteger;
DataType := LuaString;
IntegerValue := AInteger;
end;
procedure TLuaVariable.SetAsNumber(ANumber: Double);
begin
VariableType := VariableNumber;
DataType := LuaNumber;
NumberValue := ANumber;
end;
procedure TLuaVariable.SetAsUserData(AUserData: Pointer);
begin
VariableType := VariableUserData;
DataType := LuaLightUserData;
UserDataValue := AUserData;
end;
procedure TLuaVariable.SetAsString(AString: string);
begin
VariableType := VariableString;
DataType := LuaString;
StringValue := AString;
end;
procedure TLuaVariable.SetAsTable(ATable: ILuaTable);
begin
VariableType := VariableTable;
DataType := LuaTable;
TableValue := ATable;
end;
{ TLuaCachedVariable }
constructor TLuaCachedVariable.Create(AState: lua_State; AIndex: Integer);
begin
inherited Create;
DataType := TLuaHelpers.GetLuaDataType(lua_type(AState, AIndex));
VariableType := TLuaHelpers.GetLuaVariableType(FDataType);
BooleanValue := (lua_toboolean(AState, AIndex) <> 0);
IntegerValue := lua_tointeger(AState, AIndex);
NumberValue := lua_tonumber(AState, AIndex);
UserDataValue := lua_touserdata(AState, AIndex);
{ While traversing a table, do not call lua_tolstring directly on a key,
unless you know that the key is actually a string. Recall that lua_tolstring
may change the value at the given index; this confuses the next call to
lua_next.
http://www.lua.org/manual/5.2/manual.html#lua_next }
case lua_type(AState, AIndex) of
LUA_TSTRING: StringValue := TLuaHelpers.LuaToString(AState, AIndex);
LUA_TNUMBER: StringValue := FloatToStr(NumberValue);
end;
if lua_istable(AState, AIndex) then
TableValue := TLuaCachedTable.Create(AState, AIndex);
if lua_isfunction(AState, AIndex) then
FunctionValue := TLuaFunction.Create(AState, AIndex);
end;
{ TLuaCachedTable }
constructor TLuaCachedTable.Create(AState: lua_State; AIndex: Integer);
var
tableIndex: Integer;
key: ILuaVariable;
value: ILuaVariable;
begin
inherited Create;
lua_pushnil(AState);
tableIndex := AIndex;
if AIndex < 0 then
Dec(tableIndex);
while (lua_next(AState, tableIndex) <> 0) do
begin
key := TLuaCachedVariable.Create(AState, -2);
value := TLuaCachedVariable.Create(AState, -1);
SetValue(key, value);
{ Remove value, keep key for the next iteration }
lua_pop(AState, 1);
end;
end;
{ TLuaParameters }
constructor TLuaParameters.Create;
begin
inherited Create;
FParameters := TList<ILuaVariable>.Create;
end;
destructor TLuaParameters.Destroy;
begin
FreeAndNil(FParameters);
inherited Destroy;
end;
function TLuaParameters.GetCount: Integer;
begin
Result := FParameters.Count;
end;
function TLuaParameters.GetItem(Index: Integer): ILuaVariable;
begin
Result := FParameters[Index];
end;
procedure TLuaParameters.Push(ABoolean: Boolean);
begin
FParameters.Add(TLuaVariable.Create(ABoolean));
end;
procedure TLuaParameters.Push(AInteger: Integer);
begin
FParameters.Add(TLuaVariable.Create(AInteger));
end;
procedure TLuaParameters.Push(ANumber: Double);
begin
FParameters.Add(TLuaVariable.Create(ANumber));
end;
procedure TLuaParameters.Push(AUserData: Pointer);
begin
FParameters.Add(TLuaVariable.Create(AUserData));
end;
procedure TLuaParameters.Push(const AString: string);
begin
FParameters.Add(TLuaVariable.Create(AString));
end;
procedure TLuaParameters.Push(ATable: ILuaTable);
begin
FParameters.Add(TLuaVariable.Create(ATable));
end;
{ TLuaContext }
constructor TLuaContext.Create(AState: lua_State);
begin
inherited Create;
FParameters := TLuaStackParameters.Create(AState);
FResult := TLuaStackWriteParameters.Create(AState);
end;
function TLuaContext.GetParameters: ILuaReadParameters;
begin
Result := FParameters;
end;
function TLuaContext.GetResult: ILuaWriteParameters;
begin
Result := FResult;
end;
{ TLuaResult }
constructor TLuaStackWriteParameters.Create(AState: lua_State);
begin
inherited Create;
FState := AState;
end;
function TLuaStackWriteParameters.GetCount: Integer;
begin
Result := FCount;
end;
procedure TLuaStackWriteParameters.Push(ABoolean: Boolean);
begin
lua_pushboolean(State, IfThen(ABoolean, 1, 0));
Pushed;
end;
procedure TLuaStackWriteParameters.Push(AInteger: Integer);
begin
lua_pushinteger(State, AInteger);
Pushed;
end;
procedure TLuaStackWriteParameters.Push(ANumber: Double);
begin
lua_pushnumber(State, ANumber);
Pushed;
end;
procedure TLuaStackWriteParameters.Push(AUserData: Pointer);
begin
if AUserData = nil then
lua_pushnil(State)
else
lua_pushlightuserdata(State, AUserData);
Pushed;
end;
procedure TLuaStackWriteParameters.Push(const AString: string);
var
value: PAnsiChar;
begin
value := TLuaHelpers.AllocLuaString(AString);
try
lua_pushlstring(State, value, Length(AString));
Pushed;
finally
TLuaHelpers.FreeLuaString(value);
end;
end;
procedure TLuaStackWriteParameters.Push(ATable: ILuaTable);
begin
TLuaHelpers.PushTable(State, ATable);
Pushed;
end;
procedure TLuaStackWriteParameters.Pushed;
begin
Inc(FCount);
end;
{ TLuaFunction }
constructor TLuaFunction.Create(AState: lua_State; AIndex: Integer);
var
actualIndex: Integer;
begin
inherited Create;
FState := AState;
// There is no way to retrieve the function in a way that allows pushing
// it back later. Instead, make use of Lua's registry:
// http://stackoverflow.com/questions/1416797/reference-to-lua-function-in-c-c
FRegistryKey := TLuaHelpers.NewRegistryKey;
actualIndex := AIndex;
// If the index is relative to the top, compensate for pushing the key
if actualIndex < 0 then
Dec(actualIndex);
TLuaHelpers.PushString(AState, RegistryKey);
lua_pushvalue(AState, actualIndex);
lua_rawset(AState, LUA_REGISTRYINDEX);
end;
destructor TLuaFunction.Destroy;
begin
TLuaHelpers.PushString(State, RegistryKey);
lua_pushnil(State);
lua_rawset(State, LUA_REGISTRYINDEX);
inherited Destroy;
end;
function TLuaFunction.Call: ILuaReadParameters;
begin
Result := Call(nil);
end;
function TLuaFunction.Call(AParameters: array of const): ILuaReadParameters;
begin
Result := Call(TLuaHelpers.CreateParameters(AParameters));
end;
function TLuaFunction.Call(AParameters: ILuaReadParameters): ILuaReadParameters;
begin
TLuaHelpers.PushString(State, RegistryKey);
lua_rawget(State, LUA_REGISTRYINDEX);
Result := TLuaHelpers.CallFunction(State, AParameters);
end;
end.