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Tapeti/Tapeti/ILogger.cs

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C#
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using System;
using Tapeti.Config;
// ReSharper disable UnusedMember.Global
// ReSharper disable UnusedMemberInSuper.Global
namespace Tapeti
{
/// <summary>
/// Contains information about the connection being established.
/// </summary>
public interface IConnectContext
{
/// <summary>
/// The connection parameters used to establish the connection.
/// </summary>
TapetiConnectionParams ConnectionParams { get; }
/// <summary>
/// Indicates whether this is an automatic reconnect or an initial connection.
/// </summary>
bool IsReconnect { get; }
}
/// <inheritdoc />
/// <summary>
/// Contains information about the failed connection.
/// </summary>
public interface IConnectFailedContext : IConnectContext
{
/// <summary>
/// The exception that caused the connection to fail.
/// </summary>
Exception Exception { get; }
}
/// <inheritdoc />
/// <summary>
/// Contains information about the established connection.
/// </summary>
public interface IConnectSuccessContext : IConnectContext
{
/// <summary>
/// The local port for the connection. Useful for identifying the connection in the management interface.
/// </summary>
int LocalPort { get; }
}
/// <summary>
/// Contains information about the disconnection.
/// </summary>
public interface IDisconnectContext
{
/// <summary>
/// The connection parameters used to establish the connection.
/// </summary>
TapetiConnectionParams ConnectionParams { get; }
/// <summary>
/// The reply code as provided by RabbitMQ, if the connection was closed by a protocol message.
/// </summary>
ushort ReplyCode { get; }
/// <summary>
/// The reply text as provided by RabbitMQ, if the connection was closed by a protocol message.
/// </summary>
string ReplyText { get; }
}
/// <summary>
/// Handles the logging of various events in Tapeti
/// </summary>
/// <remarks>
/// This interface is deliberately specific and typed to allow for structured logging (e.g. Serilog)
/// instead of only string-based logging without control over the output.
/// </remarks>
public interface ILogger
{
/// <summary>
/// Called before a connection to RabbitMQ is attempted.
/// </summary>
/// <param name="connectContext">Contains information about the connection being established.</param>
void Connect(IConnectContext connectContext);
/// <summary>
/// Called when the connection has failed.
/// </summary>
/// <param name="connectContext">Contains information about the connection that has failed.</param>
void ConnectFailed(IConnectFailedContext connectContext);
/// <summary>
/// Called when a connection to RabbitMQ has been succesfully established.
/// </summary>
/// <param name="connectContext">Contains information about the established connection.</param>
void ConnectSuccess(IConnectSuccessContext connectContext);
/// <summary>
/// Called when the connection to RabbitMQ is lost.
/// </summary>
/// <param name="disconnectContext">Contains information about the disconnect event.</param>
void Disconnect(IDisconnectContext disconnectContext);
/// <summary>
/// Called when an exception occurs in a consumer.
/// </summary>
/// <param name="exception"></param>
/// <param name="messageContext"></param>
/// <param name="consumeResult">Indicates the action taken by the exception handler</param>
void ConsumeException(Exception exception, IMessageContext messageContext, ConsumeResult consumeResult);
}
/// <summary>
/// Optional interface which can be implemented by an ILogger implementation to log all operations
/// related to declaring queues and bindings.
/// </summary>
public interface IBindingLogger : ILogger
{
/// <summary>
/// Called before a queue is declared for durable queues and dynamic queues with a prefix. Called after
/// a queue is declared for dynamic queues without a name with the queue name as determined by the RabbitMQ server.
/// Will always be called even if the queue already existed, as that information is not returned by the RabbitMQ server/client.
/// </summary>
/// <param name="queueName">The name of the queue that is declared</param>
/// <param name="durable">Indicates if the queue is durable or dynamic</param>
/// <param name="passive">Indicates whether the queue was declared as passive (to verify durable queues)</param>
void QueueDeclare(string queueName, bool durable, bool passive);
/// <summary>
/// Called before a binding is added to a queue.
/// </summary>
/// <param name="queueName">The name of the queue the binding is created for</param>
/// <param name="durable">Indicates if the queue is durable or dynamic</param>
/// <param name="exchange">The exchange for the binding</param>
/// <param name="routingKey">The routing key for the binding</param>
void QueueBind(string queueName, bool durable, string exchange, string routingKey);
/// <summary>
/// Called before a binding is removed from a durable queue.
/// </summary>
/// <param name="queueName">The name of the queue the binding is removed from</param>
/// <param name="exchange">The exchange of the binding</param>
/// <param name="routingKey">The routing key of the binding</param>
void QueueUnbind(string queueName, string exchange, string routingKey);
/// <summary>
/// Called before an exchange is declared. Will always be called once for each exchange involved in a dynamic queue,
/// durable queue with auto-declare bindings enabled or published messages, even if the exchange already existed.
/// </summary>
/// <param name="exchange">The name of the exchange that is declared</param>
void ExchangeDeclare(string exchange);
/// <summary>
/// Called when a queue is determined to be obsolete.
/// </summary>
/// <param name="queueName"></param>
/// <param name="deleted">True if the queue was empty and has been deleted, false if there are still messages to process</param>
/// <param name="messageCount">If deleted, the number of messages purged, otherwise the number of messages still in the queue</param>
void QueueObsolete(string queueName, bool deleted, uint messageCount);
}
}