NerfStatTrak/StateUserUnknown.cpp

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#include "StateUserUnknown.h"
#include "Globals.h"
#include "StateDefault.h"
void UserUnknownState::setup()
{
}
void UserUnknownState::loop()
{
if (buttonA->pressed() || buttonB->pressed())
{
setCurrentState(new DefaultState());
}
char text[] = "Unknwn";
display->writeTextLeft(text);
}