Mark van Renswoude
ba58eb93c0
- Button library - State handling and transitions - Default state: dual counter display - User unknown state: static for now - Lost the game state: static for now
19 lines
304 B
C++
19 lines
304 B
C++
#include "StateUserUnknown.h"
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#include "Globals.h"
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#include "StateDefault.h"
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void UserUnknownState::setup()
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{
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}
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void UserUnknownState::loop()
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{
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if (buttonA->pressed() || buttonB->pressed())
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{
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setCurrentState(new DefaultState());
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}
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char text[] = "Unknwn";
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display->writeTextLeft(text);
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} |