eagle
|
Added Eagle schema and board
|
2016-11-27 23:15:40 +01:00 |
fritzing
|
Added Sublime project and Fritzing sketch
|
2016-09-24 22:15:24 +02:00 |
guide
|
Added build photos for embedding the displays
|
2016-10-02 19:19:23 +02:00 |
reference
|
Fixed character output
|
2016-11-29 20:00:47 +01:00 |
.gitignore
|
Added Sublime project and Fritzing sketch
|
2016-09-24 22:15:24 +02:00 |
Button.cpp
|
Support for gun armed detection
|
2016-12-05 23:42:20 +01:00 |
Button.h
|
Moved away from proof of concepts, started prototyping for the final software
|
2016-12-04 19:53:43 +01:00 |
Globals.cpp
|
Support for gun armed detection
|
2016-12-05 23:42:20 +01:00 |
Globals.h
|
Support for gun armed detection
|
2016-12-05 23:42:20 +01:00 |
NerfStatTrak.ino
|
Fixed issue #4 Rename to "StatTrak"
|
2016-12-09 21:28:11 +01:00 |
NerfStatTrak.sublime-project
|
Fixed issue #4 Rename to "StatTrak"
|
2016-12-09 21:28:11 +01:00 |
NerfStatTrakConfig.h
|
Fixed issue #4 Rename to "StatTrak"
|
2016-12-09 21:28:11 +01:00 |
SegmentDisplay.cpp
|
Fixed writeRaw checking for null characters
|
2016-12-09 21:06:18 +01:00 |
SegmentDisplay.h
|
Support for gun armed detection
|
2016-12-05 23:42:20 +01:00 |
SegmentDisplayChars.h
|
Fixed writeRaw checking for null characters
|
2016-12-09 21:06:18 +01:00 |
SegmentDisplayConfig.h
|
Moved away from proof of concepts, started prototyping for the final software
|
2016-12-04 19:53:43 +01:00 |
StateDefault.cpp
|
Fixed issue #4 Rename to "StatTrak"
|
2016-12-09 21:28:11 +01:00 |
StateDefault.h
|
Support for gun armed detection
|
2016-12-05 23:42:20 +01:00 |
StateHandler.h
|
Moved away from proof of concepts, started prototyping for the final software
|
2016-12-04 19:53:43 +01:00 |
StateLoseTheGame.cpp
|
Support for gun armed detection
|
2016-12-05 23:42:20 +01:00 |
StateLoseTheGame.h
|
Support for gun armed detection
|
2016-12-05 23:42:20 +01:00 |
StateUserUnknown.cpp
|
Support for gun armed detection
|
2016-12-05 23:42:20 +01:00 |
StateUserUnknown.h
|
Support for gun armed detection
|
2016-12-05 23:42:20 +01:00 |